Hi everyone. Is it just me, or has BitLife just became inaccessible all of a sudden? Today I tried playing it after a long break, only to discover that VoiceOver won't read anything.
Essentially, direct touch is not respected, and since you can’t turn on accessibility without VoiceOver as a workaround, it is, for all intense and purposes, inaccessible.
I thought native screen reader support was going to b a thing in unity programs now or was that just a thing that people lied to us about. So far I've seen no games that takes advantage of this at all! To be quite honest I don't even know why devs chooses to use this accessibility plugin because let's be frank. Buggy as hell. plus that thing, as far as I know has not been updated in ages. The only version of that plugin that's fantastic is the one in dawncaster but that's because devs modded that plugin to hell and back just to make it work like it's suppose to. I wish that version of the plugin could be pushed to the original dev's main branch but I don't see that happening nor do I see the dev of the plugin updating it anymore when they know it needs work. With that being said, I'm glad said plugin exists and that was a great easy start for devs to make unity games accessible cross platform but honestly at this point in time there is way better ways to handle shit and more modern I might add. Especially when you have supposedly screen reader support?
There's another liffe simulator game on here called life opop. You can do way more in it than Bitlife. From day one, the decs made it work with voiceover, and are very responsive to feedback.
I’ve been playing a life sim called FateBoundVI.
It has a simple interface and the developer is receptive to voiceover feedback.
It’s different than than bitlife and lifepop cause you can reincarnate into a fantasy world where you can play an elf etc.
Here’s the link https://apps.apple.com/us/app/fateboundvi/id6759586535
Not sure what kind of job I'm applying for, or what is required for the job. That area still needs some work in my opinion. Also, the developer should label avatar options, like skin tone and hair color.
It’s two weeks old.
I did tell to label the skin tones but he said they were there for decoration that they would look into it.
As for the jobs, vo won’t tell you that it selected the job even if you did.
So far, I think this is a cool life sim. I like how after death, you can choose to continue on as a family member or go into another life completely. I chose to become an elf after I died in the life I'd started. But it seems like after you enter a fantasy world, you can't do much other than age up, unless I'm missing something. Somebody please help me on this.
Apparently, voiceOver doesn't respect the unity plug-in's direct touch, so I'm not sure who is supposed to get the blame. Unity no longer make updates anyway, so I feel like blaming unity for now, though I suppose it can also be argued both ways.
I really like LifePop, but one thing I wish we could do was add our contacts to the list of custom people, so they'd appear as random characters in the game like we could in bitlife. Maybe I'll suggest it on discord, it can't hurt. :)
Comments
Unity plug-in bug, iOS 26 known issue, apparently.
Essentially, direct touch is not respected, and since you can’t turn on accessibility without VoiceOver as a workaround, it is, for all intense and purposes, inaccessible.
i noticed same thing
i noticed same thing i can' play after reinstalling app still no good :(
man
I thought native screen reader support was going to b a thing in unity programs now or was that just a thing that people lied to us about. So far I've seen no games that takes advantage of this at all! To be quite honest I don't even know why devs chooses to use this accessibility plugin because let's be frank. Buggy as hell. plus that thing, as far as I know has not been updated in ages. The only version of that plugin that's fantastic is the one in dawncaster but that's because devs modded that plugin to hell and back just to make it work like it's suppose to. I wish that version of the plugin could be pushed to the original dev's main branch but I don't see that happening nor do I see the dev of the plugin updating it anymore when they know it needs work. With that being said, I'm glad said plugin exists and that was a great easy start for devs to make unity games accessible cross platform but honestly at this point in time there is way better ways to handle shit and more modern I might add. Especially when you have supposedly screen reader support?
Alternitive to bitlife
There's another liffe simulator game on here called life opop. You can do way more in it than Bitlife. From day one, the decs made it work with voiceover, and are very responsive to feedback.
Yep Play LifePop
I haven't played BitLife in weeks. LifePop is better anyway.
Another life sim you can play
I’ve been playing a life sim called FateBoundVI.
It has a simple interface and the developer is receptive to voiceover feedback.
It’s different than than bitlife and lifepop cause you can reincarnate into a fantasy world where you can play an elf etc.
Here’s the link
https://apps.apple.com/us/app/fateboundvi/id6759586535
FateBound
I am really liking this so far, I had tried life pop as well but I think this one's better.
Jobs are confusing
Not sure what kind of job I'm applying for, or what is required for the job. That area still needs some work in my opinion. Also, the developer should label avatar options, like skin tone and hair color.
re: FateBound
Is this one brand new? I've only heard about this just now Lol.
Addressing some of your comments
It’s two weeks old.
I did tell to label the skin tones but he said they were there for decoration that they would look into it.
As for the jobs, vo won’t tell you that it selected the job even if you did.
impressions of fate bound
So far, I think this is a cool life sim. I like how after death, you can choose to continue on as a family member or go into another life completely. I chose to become an elf after I died in the life I'd started. But it seems like after you enter a fantasy world, you can't do much other than age up, unless I'm missing something. Somebody please help me on this.
In reply to treky fan
That’s correct. You can’t do anything yet. The dev is working on it and won’t have it ready til June if I remember correctly.
Hello
I was wondering what Vetlife was and how to play It. I am new to the mac and only have had it for a number of months now.
So is this a voiceover bug, ?
Is the direct touch issue a voiceover bug or an issue with the game itself?
At Leela
Apparently, voiceOver doesn't respect the unity plug-in's direct touch, so I'm not sure who is supposed to get the blame. Unity no longer make updates anyway, so I feel like blaming unity for now, though I suppose it can also be argued both ways.
Even on an older phone can’t play bitlife
So I tested this on a device not running iOS 26 and voiceover reads absolutely nothing.
Lifepop
I really like LifePop, but one thing I wish we could do was add our contacts to the list of custom people, so they'd appear as random characters in the game like we could in bitlife. Maybe I'll suggest it on discord, it can't hurt. :)
I do love life pop
I do love life pop, but bit life has it's charm. I hope they fix the accessibility on this soon.