Hi everyone,
My name is jesus, and I'm a blind Minecraft player. I'm posting as JB Tech to share something I've been working on: Watchful Eye, a free Minecraft Bedrock addon that narrates the world around you as you play — completely hands-free, no tapping required.
What it does:
- Automatically narrates your surroundings, including which direction you're facing
- Warns you before drops and pits so you don't walk off a cliff
- Detects cave entrances as you explore
- Elytra flight mode with pull-up warnings when you're about to hit the ground
How to install:
1. Download the .mcaddon file from CurseForge
2. Import it into Minecraft
3. In your world settings, activate both the Behavior Pack and the Resource Pack
4. Turn on Text to Speech in Settings > Accessibility
Download it here: https://www.curseforge.com/minecraft-bedrock/addons/watchful-eye
I test everything myself by playing on my phone, and it's free. I'd love to hear feedback from other blind players.
Have feedback? Fill this out: https://forms.gle/9iAvHLX3abP2BgkF9
Thanks for reading,
jesus
Comments
I think you're in the wrong forum
I sn't minecraft bedrock a windows thing? You have this in the iOS forum.
Re: I think you're in the wrong forum
The addon seams to be for the Mindcraft game on ios, I didn't know there was one.
@jesus maybe you could give us a link to the mindcraft IOS app?
This is mostly for the blind, as in people who use voiceover, do you know if this mindcraft works wel enoguh to set that up?
@Jesus
Hi Jesus,
I am one of the moderators here.
No sarcasm intended, I am asking because I legitimately don't know. How does this relate to Apple platforms? (My gaming knowledge is less than zero, so this post promptly went right over my head.)
Please can you confirm that this runs on iOS devices?
Accessible games on Apple platforms are definitely within the mission and scope of AppleVis. (There is also an argument to be made that gaming is within scope on our non-Apple forums as well.) For serious gaming discussion outside of the Apple ecosystem, I recommend https://www.audiogames.net.
If your post doesn't relate to Apple platforms, I ask that you please remove it to help keep our forum organized and on topic.
Thanks.
---
Edited to correct an error in my original reading of the post.
Bedrock is Mobile
In the post he said he tested it on his phone, which I'm assuming is an iPhone.
I'm learning to play Minecraft on Windows with the mod, but it would be awesome if this was accessible on iOS and iPadOS. Bedrock is what's used for mobile devices.
Re: Bedrock is Mobile
Thanks for this, I missed that small but important detail.
Will this be open source?
Will this be open source? I don't have experience with Minecraft, but looking at the mod page it looks like this is enabled for everyone playing in the world? I'd like access to the source to try and configure it so that it speaks on my device, but does not speak on a game console. This setup would be so I could play on private servers with my children.
Are you on twitch?
I would love to hear a play through of the game and have you join the ablegamers twitch channel and promote more blind gamers with previously non accessible games that have been modified.
that’s awesome but….
Hey Jesus!
First off, I really appreciate the fact that you contribute to the blind community this way!
However, I believe that this post is not full. I have a few questions:
1. What operating system is it for?
2. Is it possible for me to enjoy the game as a TOTALLY BLIND person?
thank you in advance :)
Re: @Jesus
Yes! I play it myself on my iPhone. Minecraft Bedrock is the same game across iOS, Android, and consoles. I do all my testing playing on my phone.
Re: Will this be open source?
Great question! Just so you know how it works, Watchful Eye isn't a server. It's a file you download and turn on in your own world settings. So if you enable it on your phone but not on your kids' console, only your phone will narrate. Each player controls it on their own device.
What specifically were you hoping to change? If you tell me, I might be able to add it as a setting or help you out.
Re: @Jesus
Hi Jesus, my apologies for the confusion and many thanks for the explanation.
Re: that’s awesome but….
Hey! Great questions.
1. It's for Minecraft Bedrock, which runs on iOS, Android, Windows, and consoles. I play and test it myself on my iPhone.
2. Yes! I made it specifically with blind players in mind. I'm visually impaired myself and I test everything by playing. It alerts you to drops before you walk off, tells you which direction you're facing, warns you about caves nearby, and tells you where mobs are coming from, like "creeper nearby, move away" or "zombie to your left." It even warns you when your hunger or health gets low so you know to eat or retreat, and tells you your compass direction.
I'm also working on a new feature that'll describe the area around you in even more detail.
Since you're a blind player, your feedback would mean a lot to me. Please try it out and let me know what you think as I keep making it better!
A note on testing on other devices
Quick note: I've only tested Watchful Eye on my iPhone so far. I haven't tried it on console or PC yet. It should work the same on any device running Minecraft Bedrock, but if you try it somewhere else and something's off, please let me know so I can fix it!
Building and Crafting
I'm just wondering if you've figured out a way to make mining, crafting, and building accessible.
I don't have the mobile version of Minecraft, as I only bought it on the Mac. I know when you buy the game, you get both versions, but from my understanding you can't port that purchase over to iOS, which means I'd have to separately buy the mobile version.
I'd be curious to see this in action if you'd be up to making a demo of it.
Further resources
Please see this mod that allows further play, for further ideas.
https://github.com/blindgoofball/united-Minecraft
Re: Building and Crafting
Great questions! In Minecraft Bedrock, go to Settings, then Accessibility, and turn on Text to Speech for UI. That makes the game read the menus out loud — the settings screens, the marketplace, creating a new world, all of it, and it works on all phones. And inside your world, when you tap on your inventory, it tells you what you're holding and what's in each slot. It basically narrates the whole interface so you're not guessing your way through menus.
Watchful Eye builds on top of that while you actually play. Right now the ore ping calls out rare ores like diamonds and ancient debris when you're near them, and I'm planning to add coal, iron, and lapis too.
Re: Further resources
Thank you so much for sending the link! Unfortunately that's only for Java Edition and it won't work on Bedrock. If you play Java and you have some good ideas for future updates, please let me know — I'm unable to play the Java Edition myself since it doesn't work on Bedrock.
Help shape the next update — I need your votes
Hey everyone! Wanted to share what I'm working on next for Watchful Eye and get your input, since you're the ones who'll actually be using it.
Two features in the works:
1. A home finder. Tap your bed with the compass to mark it as home. Later, when you're lost, hold the compass and look up at the sky, and it tells you which direction home is and how far away. If your bed gets destroyed, it'll let you know when you get close.
2. A "what's ahead" reader. Hold the compass while looking forward, and it tells you what's in front of you — like "oak logs ahead, 4 blocks."
Here's where I need your vote. For the "what's ahead" feature, which would you prefer?
A) It reads what's ahead automatically as you walk, with a setting to turn it on or off.
B) Keep it manual — it only speaks when you hold up the compass.
Reply with A or B — or tell me your own idea if you've got a better one. Thanks!
Re: that’s awesome but….
so this doesn't work on mac?
dam
Re: that’s awesome but….
You can already play on Mac. Use Java, and the Minecraft Access mod. That's how I play.
Re: Help shape the next update — I need your votes
I would vote option A.
That way we can use it to explore unfamiliar places, and then turn it off when we're somewhere more familiar.
Re: that’s awesome but….
Good question! Watchful Eye works on Minecraft Bedrock, and Bedrock is the same game whether you're on iPhone, Android, Windows, or console — so the addon works the same on all of them. The one exception is Mac: Minecraft on Mac is only the Java Edition, Bedrock isn't available on macOS at all, so Watchful Eye can't run there. That's a Minecraft limitation, not the addon's. And MelodicFate is exactly right — on a Mac, Java Edition plus the Minecraft Access mod is the way to go. If anyone tries Watchful Eye on a device I haven't tested yet (I've only tested on my iPhone so far) and something seems off, please let me know so I can fix it!
Re: that's awesome but….
You're right — Bedrock doesn't exist on Mac at all, so Watchful Eye can't run there. Nothing I can do about that one, unfortunately.
Can I ask you something since you're a Java player? What does the Minecraft Access mod cover really well, and what do you wish it did better? I'm always looking for ideas to make Watchful Eye better, and I'd love to learn from what works over there.
Re: that's awesome but….
That's a good question. Keep in mind that I'm still pretty new to Minecraft...I haven't even mastered how to build yet lol.
As to what the mod does well, I love the camera controls. I believe they recently changed these keybinds, but they used the numbpad as camera controls. You can easily look up, down, right, and left. I really love that they have sound cues for when you're coming up to a drop, as well as a sound for when there is special ore you can dig up.
Keep in mind that I have absolutely no ideas as to how you'd make camera controls, object trackers to track NPC's, mobs, and all that on a mobile device. But those are things I really love, and I find them pretty vital.
Also, coordinates. I don't know how you curvently see those in your mod, but it's very easy to get lost and these do help. Any improvements you could think of on how to craft and build would be great, as they're obviously vital to the game.
Re: that's awesome but….
Thank you, this is incredibly helpful! A few things: the mob tracker you love — good news, I just built one. Every 30 seconds it sweeps around you and tells you what hostiles are nearby and which direction they're in. It's coming in the next update. The drop and ore sounds you mentioned — Watchful Eye already does those too, so we're on the same page there.
Coordinates read aloud — you're right, that's missing, and I'm adding it. Getting lost is the worst.
Camera controls are the tricky one. On phones there's no numpad, so I've got a community vote running right now on how the look-around feature should work — reading automatically as you walk, or only when you hold up the compass. Waiting on the votes before I build it.
Crafting and building — totally agree they're vital, and honestly they're the hardest problem. If you turn on Text to Speech for UI in the game's Settings, it does read the crafting menus out loud, which helps. But placing blocks by feel is still unsolved — if you ever have ideas there, I'm all ears.
Building as a blind player — I need your ideas
Quick one for the builders here. Someone asked me about making building easier for blind and visually impaired players — knowing where a block will land, keeping walls straight, that kind of thing. I don't personally have trouble with building, but I know others might, and I want to get this right.
I'm brainstorming ideas now, but I'd rather hear from you: if you play blind or visually impaired, what would actually help you build? What frustrates you most about it? Any suggestion welcome — no idea too small.
Re: that’s awesome but….
wow! I didn’t know there are quite a few advances for the blind of this game! I have 3 questions though:
1. What are the differences between the Bedrock and the Java version of the game?
2. Is the MacOS version more accessible?
3. Are there any ways to test one/both of these games for free?
4. Are there a lot of keystrokes for the MacOS version of the game to play it faster? I might be wrong but it seems to me that it’d take a lot more time to play the game on the mobile device, just because there are no shortcuts / specific gestures to easily get the audio description
Re: that's awesome but….
So I got confused which version everyone is talking about 🤪
Re: that's awesome but….
Great questions! One by one:
1. Bedrock vs Java: Bedrock is the version on phones, tablets, consoles, and Windows — same game everywhere, and everyone plays together. Java is PC/Mac/Linux only. The big practical difference for us: Java can run full mods like Minecraft Access, which is why its accessibility scene is more mature. Bedrock uses add-ons like Watchful Eye instead.
2. macOS: Minecraft on Mac is Java Edition only, and yes — with the Minecraft Access mod plus VoiceOver, it's currently the most accessible way to play on a computer. The keyboard shortcuts (like the numpad camera controls) make it fast once you learn them.
3. Free trials: yes! Java Edition has a free demo — about 100 minutes of playtime, straight from the official launcher. Bedrock has a free trial too — around 90 minutes, on Windows, Android, and PlayStation. Enough to feel it out before buying.
4. You're right that a keyboard is faster than a touchscreen — no way around that. But Watchful Eye takes a different approach: it's hands-free. You don't press anything to get information — it narrates on its own while you play (mobs, drops, ores, direction). And the compass gestures are my answer to shortcuts: hold it and look up to find home, look down for your coordinates.
A few questions about the mod
Hi, so I'm totally blind, like no light perception, no nothing. I'm having trouble with the minecraft app. The screenreader in the game is horrible. I can't figure out how to open the more options screen so I can go to settings. I think I imported the files, but it sounds like you have to set it so that you can use the add-ons. I just don't know what I'm doing. I'm not an avid player, (yet) so I don't know about how to play the game.
Re: A few questions about the mod
Hi Grace, welcome — and don't worry, the setup is genuinely the hardest part. Once it's running, the addon talks to you on its own.
First, turn on Minecraft's built-in screen reader, because it makes all the menus readable. Open Minecraft, and on the main menu find the Settings button (if you use VoiceOver, swipe through until you hear "Settings"). Inside Settings, go to Accessibility and turn on "Text to Speech for UI". That one toggle changes everything.
Next, the addon itself. Downloading the file isn't quite enough — Minecraft needs you to activate it. After you import the .mcaddon file (you should get an "import successful" message), create a new world, or edit an existing one, and look for "Behavior Packs" in the world settings. You'll see Watchful Eye under "My Packs" — select it and hit Activate. Do the same under "Resource Packs", then start the world.
One honest warning: the world settings screen is a long scrolling list, and with only Minecraft's text-to-speech on, scrolling it is really difficult. Two ways around it: what I do is connect a controller to my phone, navigate the settings with that, then disconnect it and keep playing. Or by touch — put your finger at the bottom edge of the screen, below the last visible setting, and slide up slowly. That works too, but it can take a few tries. I'm going to reach out to Mojang about this, because it's a genuinely annoying problem and it needs fixing.
When you load in with the pack active, the guide introduces itself and starts narrating as you play. Also turn on "Text to Speech for Chat" in the Accessibility settings so everything it says gets spoken aloud.
Tell me exactly where you get stuck and I'll walk you through that screen step by step — we'll get you playing.
Bug report filed with Mojang (MCPE-243671)
Quick update: I filed a bug report with Mojang about the settings scrolling problem — where Text to Speech for UI can't reliably scroll long lists on touch devices. Here's the ticket: https://bugs.mojang.com/browse/MCPE/issues/MCPE-243671
This affects all iOS players using the in-game text-to-speech, so if it hits you too, that ticket is the place to say so. The more of us on it, the better the chance they actually fix it.
Bedrock vs Java and a couple of thoughts
I had the game on PS3 and PS4 and played it for years with mrs grieves. I seem to remember it was bedrock edition, but at one point the ps4 version had a big update which converted it to the Java edition. (Correct me if I am wrong but I am pretty sure about this)
I honestly can't; see myself ever getting my head around playing this blind but I am so glad mods like this exist. It is quite a complex game, I think the most enjoyable things for me were spending hours and hours building massive structures for no particular reason than it looked cool. I'm not sure how I would either do this or appreciate it without seeing it. I am guessing it needs a fair bit of work to get used to.
But anyway a few random thoughts, and apologies if some of this is already doable or covered:
The idea of having a home that it can guide me to sounds brilliant. I always used to build huge slightly phallic columns to help guide me around when sighted but this sounds like a much better idea. But I often end up with multiple homes in the game, or maybe I find some interesting place I want to explore. Maybe this is too complicated, but being able to bookmark any location might be helpful. And then maybe I can set a waypoint which works like the homer marker. This would then be a bit more flexible than just one bed.
Maybe this is a bit ambitious, but a Voice Vista style indicator to let me know when bookmarks are around, and in which direction, might also be helpful.
Similarly, if I was playing with someone else, I'd love to be able to set a waypoint on that person.
Regarding building, there are a number of things that would make this a challenge. As well as lining up blocks, knowing that a house was fully enclosed is useful to avoid random mobs dropping in, like spiders through a whole in the ceiling or something hopping over a half-made wall. Also, light is really important in Minecraft to avoid things spawning. I don't know how you would be able to tell if a house was properly secured.
Also, does it help you farm resources? If I am looking for trees or cobblestone or whatever, how would I find it?
Some kind of scene description would also be good to try to get a proper picture. I would want to know what my structure looks like, or if I find a new place get an idea of the whole scene in a more AI-way rather than just the practical stuff. I remember despite its pixel look Minecraft can be oddly stunning when you stumble across a wide vista with mountains and water, or forests etc.
Speaking Of Minecraft Accessibility Mods
Blind Goofball (creator of United Minecraft recently streamed version 1.6.0 of thy mod on his Nibble Nerds YouTube Channel . See the "Live" tab for the latest stream with the 1.6.0 What's New, and temporary audio issues for the first 2 minutes.
Hmmm... Since I own the Java Edition on Windows, Bedrock is free alongside it.
I'll give the Android version a look soon, since it's only 6.99 USD.
I'm guessing this will also work on Google Books.
Re: Bedrock vs Java and a couple of thoughts
Hi! Great comment — let me take your points one by one.
First, the correction you asked for: the PS4 never got Java Edition. It went from its own PlayStation version to Bedrock back in December 2019, which is why you can play with everyone now. Java has never been on consoles — PC and Mac only.
Bookmarks and waypoints: I love this. The home finder only covers one bed, but saving multiple named spots with the same "which direction, how far" guidance is absolutely something I can build. That's going on my ideas list.
The Voice Vista-style ping: also very doable. Minecraft plays sounds in 3D, so a soft tone coming from your bookmark's direction would naturally tell you where it is without a word being spoken. Really elegant idea.
Waypoint on another player for multiplayer: yes, that works too — the game always knows where everyone is.
Building: keeping walls straight is something I can help with. Fully-enclosed detection — knowing for sure there's no hole anywhere — is genuinely hard; I'd be fighting the game's limits there. But a light-level check is realistic: I can warn you about dark spots inside the house where mobs could spawn. That one's going on the list too.
Resource finder for trees and cobblestone: same idea as the ore ping that already exists, just pointed at surface blocks instead of underground ores. Very doable.
The AI scene description — describing the beauty of a vista or what your castle looks like — I have to be honest: I can't build that. Addons can't take screenshots or see the screen at all, so there's no way to describe the view. I wish I could.
Thanks for writing all this out — half my roadmap just came from your comment.
Re: PS4
Ah OK - in my mind it went from junior edition to full edition but there's more to it than that - I should have checked before posting.
I guess the screen description thing could be done with an iPhone - either asking Siri to describe what's on the screen or taking a photo of the TV screen. It does take you out of the moment a tad but it is probably not so bad.
Anyway, thanks for all the work and thought going into this. Whether or not I ever feel brave enough to take the plunge, I find this really fascinating and applaud what you are doing. If anyone else on here tries this out, then I'd love to read the comments as I still can't quite wrap my head around what a blind person gets out of it, but I also know that I am hardly on the top rung of the blindness ladder.
Volunteers wanted: help test the v3.14 test build
Hey everyone,
The next Watchful Eye update (v3.14) is built, and before it goes to CurseForge I need testers. This is a test build — v3.4 stays the official release — so expect rough edges. Finding them is the whole point.
Since v3.4 there's a lot new: a smarter mob radar, home finder, coordinates readout, fall clutch countdown, bookmarks, a Guide Remote, a Home Arrow with three home slots, building aids, and more.
I especially need multiplayer testers — the player radar, player tracking, and TNT trap alerts need two or more people online to test properly.
Test build: https://drive.google.com/file/d/1M0O23Bo6XJ1CkWVvlBmSdJrrUWYTbECG/view?usp=drivesdk
Playtest checklist: https://docs.google.com/forms/d/e/1FAIpQLSe2LtyJJScRyod9vKQbTlrN4s7GPfZJgyNfyIfvdk4FNMcCnw/viewform — rate each feature 1 to 5 and note what's broken. Or just reply here with what you find.
New here? Get the official v3.4 release on CurseForge: https://www.curseforge.com/minecraft-bedrock/addons/watchful-eye
Thank you!
JB Tech
Re: PS4
Hey, thanks for the kind words — really means a lot.
On the Siri-photo idea: that works as a stopgap, but it pulls you out of the game right in the middle of the moment. I've been thinking about a better answer: a little in-game "camera" tool, probably as its own separate addon. You'd hold it, point it at your build, and it describes what it finds.
Honest limits though: it couldn't tell you your base is "cozy" or "beautiful" — no addon can actually see the screen. But it could give you the real facts: how big it is, what it's made of, whether it's hollow inside. And the surroundings too — like if your base sits in a nice forest, it can tell from the trees and terrain around you.
Would something like that be useful to you, or is the dream really about knowing whether it *looks* good?
— JB Tech
Re: Speaking Of Minecraft Accessibility Mods
Hey, that's great news — an Android tester would be huge for me, since I've only ever tested on iPhone. If anything behaves differently on Android, I want to hear about it so I can fix it.
And yeah, the Java+Bedrock bundle is one of Mojang's better deals. If you're feeling adventurous there's also a v3.14 test build linked in my tester call comment below — but no pressure, the CurseForge release is the stable one.
Thanks for sticking with the thread — let me know how it goes!
— JB Tech
Can you make a video teaser?
I used to mess around Minecraft a lot back in the alpha and beta days before going blind, mostly to explore and build redstone electronics, then Microsoft deleted my classic account because I never migrated to a Mojang account and wasn't warned about the mandatory migration to Microsoft accounts, so now I no longer have a MineCraft account.
I can't even begin to imagine playing Minecraft without any sight, so I'd like to listen to a teaser video or audio demonstrating that before buying the Bedrock version of the game on iOS.
Re: A few questions about the mod
OK, so I’ll be in the main menu and the two options are get started and view more options. I don’t think the game even works with voiceover. It doesn’t seem to anyway because voiceover has to use direct touch. I can’t even swipe left or right because it won’t take me from one element to the other. It’ll keep me on get started. I have to literally poke around on the screen to find the more options button and then I tried double tapping it and nothing happens. I can’t even find anything that says settings.
Re: A few questions about the mod
One more thing sorry, now when I open the app, it’s not even doing anything. I close out of it and tried opening it again and it won’t do anything either. I think I might have to delete it and reinstall it again. Starting to think this is more trouble than it’s worth. I’ve always wanted to play Minecraft and I’m always running into obstacles and it’s kind of frustrating. I don’t understand how other blind people are able to play it and I’m not. Unless they have more vision than I do. Also, I don’t have a controller that would be compatible with the phone. I only have an Xbox controller. Guess I’ll have to use a keyboard.
Re: A few questions about the mod
Hi Grace — deep breath, you're not doing anything wrong. That first screen is genuinely the worst part, and everything you're hitting is real.
First, the good news: **your Xbox controller works with your iPhone.** If it's an Xbox One or newer, hold the pair button on top until the Xbox button flashes fast, then on your iPhone go to Settings > Bluetooth and tap it in the list. Once paired, you can drive Minecraft's menus with the controller — that's exactly what I do, and it solves the whole "can't swipe to anything" problem.
No Bluetooth on your controller? A USB cable works too — plug the controller straight into your phone. iPhones with USB-C take it directly; older ones need a Lightning-to-USB adapter.
You're also right about VoiceOver — it doesn't work inside Minecraft. The game's own Text to Speech for UI is the replacement, but the catch-22 is reaching Settings to turn it on. The controller is your bridge there.
That "get started / view more options" screen is just the first-run sign-in — "get started" walks you through signing in with a Microsoft account (free). One time, then you never see it again.
For the app not opening: restart your phone first. If it's still dead, reinstall — you haven't built anything yet, so there's nothing to lose. Fresh installs fix this more often than you'd think.
I won't pretend the first 30 minutes are easy — I needed workarounds too. But once you're past setup, the game talks to you on its own. Don't quit right before the good part. Tell me how the controller pairing goes — that's step one.
— JB Tech
Filming a Watchful Eye gameplay video tomorrow!
Hey everyone, quick announcement!
A lot of you have asked me to record videos of the Watchful Eye add-on in action — so tomorrow I'll be filming a full gameplay video for my YouTube channel, Tech Time with JB.
I'll let you know here when it goes live — most likely Friday evening or Saturday morning, since I want to watch through the recording first and make sure it's good.
And if this goes well, I'm hoping to go live on Twitch someday for a real playthrough where you can ask questions in chat.
Would love your support!
— JB Tech
Re: A few questions about the mod
Bro, I did not know that lol I can’t wait to try because I know there are other games that you can play with controllers and I have AG now and that would be fun to try with the controller too.
Re: A few questions about the mod
That's the spirit! Go explore and have fun with it — and if you run into any more walls or have questions, just drop them here. I'm around.
— JB Tech
Acquisition method
so, if I wanted to try this where would I get it on the App store? that is, what search would give me th the corerect version?
Re: Acquisition method
Minecraft (iOS) Minecraft (Android)
Enjoy!
PS. If the above was not what you were referring to, please disregard.
What am I doing wrong???
Hey guys, hope all is well, I am new here and I came across J B S post about watch full eye add-on for Minecraft for iPhone, I did everything that you said to do in your examples of how to download the add-on from the website and import it into Minecraft and turn on the resource and behavioral boxes. I checked them both. and I turned on text to speech UI and text to speech for chat, and I clicked on the world that I am currently in nothing happened. So I am deeply confused lol, am I missing something??? And I have the Minecraft bedrock edition on my iPhone and iPad, and I use an Xbox controller to navigate the menus, etc. And yes, I am totally blind as well.
Filming today — what do you want to see in the video?
Quick update: I'm filming the Watchful Eye gameplay video today.
But I want to do this right, so before I hit record, tell me: what do you want to see in it? What questions do you have that I should answer on camera?
One honest limit: I can't re-create the very first Microsoft account sign-in, since my account's been set up for years. But I can show everything else — downloading the addon, importing it, activating both packs in a world, turning on the accessibility settings, and then actually playing so you can hear it narrate.
Drop your requests below and I'll work them into the video. I'd rather take until Monday to post it than rush something that misses what you actually need.
— JB Tech