Adventure To Fate: Dungeons

By Adventure To Fate Dev, 6 September, 2025

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iOS and iPadOS Gaming

**Releasing November 20th**

Hey Folks, I just wanted to share some information on the upcoming Adventure To Fate: Dungeons game. This is the next chapter in the Adventure To Fate series and will be the 7th release over the past 14+ years.

Here is a preview of the game and what sets it apart from the previous ones.

Adventure To Fate: Dungeons is a turn-based roguelike RPG built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, and deeper progression than ever before. Battle through multiple unique dungeons, each with its own enemies, layouts, special mode, and storyline

New Features:

Prefixes (Items & NPCs)
Dynamic prefixes now modify both gear and enemies, adding variety to battles and loot. Expect surprises like “Frozen” staves or “Vengeful” enemies. These modifiers make every run feel more dynamic and unpredictable.

New Classes & Skills
Expanded class selection with fresh archetypes and unique abilities. The Thief introduces stealthy new mechanics, including the ability to steal and instantly equip items during combat.

Dungeons & Modes
Procedurally generated floors, themed challenges, and evolving modifiers. Explore the Crypt of Fate, The Lost Sands, and the Frozen Spire. New challenge modes, such as Mystic Mode and Hellish Mode, offer roguelike depth with harsh restrictions.

New Bosses & NPC Mechanics
Unique bosses that feature modular behaviors, taunts, and battle opening effects for a fresh challenge each time.

Art, Music & Sound Effects
A strong focus on immersive audio, especially tailored for VoiceOver users. The soundtrack includes a custom progressive rock album composed by Aaron Cloutier, with layered dungeon themes and encounter music.

QoL Improvements
Better VoiceOver support across menus and combat, improved onboarding, and a new auto-equip system that helps players jump right into the action.

Quests, Achievements & Meta Progression
New systems reward players for long-term accomplishments, character milestones, and cross-run goals. Discover layered objectives, rare class challenges, and endgame quests that shape your legacy.

EDIT now premium paid. (From “free to try” to paid)

This change is purely about giving the game and players the best chance to succeed. Competing in the free charts today often means going up against shovelware and pay-to-win clones, which makes visibility nearly impossible without a big ad budget. By launching as a one-time purchase ($4.99), the game will appear on the premium charts, right alongside other high-quality indie RPGs (exactly where it belongs).

Price: $4.99 (same as the previous unlock full game price and only charged on release day Nov 20th)
New Pre-Order Link:
https://apps.apple.com/us/app/adventure-to-fate-dungeons/id6743055907

Once again if you preordered as free it was canceled and you’ll need to agree to the new price.

Thanks for reading and let me know if you have questions!

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Comments

By privatetai on Sunday, April 26, 2026 - 22:54

Lol and holy mother of god I think Moon Elf is quickly becoming my favorite race to play LOL- it's moonlight- funny name for a skill BTW, is so overpoweringly powerful- in a good way. I mean most times my major anxiety is the lack of potions, but playing the Moon Elf I hardly need any- it's so relaxing LOL.
But that does lead to something I think I mentioned before and will mention again- some races need beefing up :)
I mean it makes sense not every race can be balanced and powerful, but the Moon Elf and the Assimors are two examples of truly fun and badass races to play- Goblin too, surprising enough, but when you focus on poison damage gains on goblin, you become nearly unbeatable by level 7 LOL.
But races that should be fun and badass, but just "meh" are vampire, angel, ogre, zombie and undead. Actually the way the game plays, other than maybe playing as paladin, there's really not much an ogre can be used for since pretty much every other class require int/wis, or agility.
Maybe if we eventually get barbarian, gladiator classes ogre can be useful, but for now it's probably my least favorite race to play cause it's so handicapped. This actually extends to some of those naturalist forms too like the bears and any forms that boosts str because while it looks good on paper, naturalist has very little they need str for that boosting it is a bit pointless other than when you run out of SP you can smack people harder LOL.

Oh yeah, those self-imploding enemies are...*insert swear words here* My thief was doing soooooo well and then three enemies exploded on round 1 and I didn't even have a chance to heal LOL.
I effing hate them- though I'd not get rid of them because they do make it extra challenging and frustrating LOL.

There is some kind of a bug that makes the game crash sometimes when I enter the room with an NPC/object in it- soon as I walk in, the game crashes, but then I re-open it and go back in and everything's fine.

Also sometimes the game hangs when I activates the inferno pool and when I re-open the game, the pool is gone like it's been used already.

Another "may be" bug is the loot I find via search on the volcano dungeon seems to repeat itself regularly- like I sometimes keep finding "ring of strength" or "obsidian ring" like 5 times in a role. Not sure if it's not randomizing properly or is it by design.

On request I may have is to maybe dial back traps going off when the characters are below level3. My goblin thief hit nothing but triggering traps on the first level LOL and that got old very quickly when you're wandering around half naked needing loot just so you can get dressed.