ZZBoing Challenge

By onetrickpony, 25 December, 2025

Forum
iOS and iPadOS Gaming

ZZBoing is a haptic bat and ball iPhone game. The ball bounces off the walls and your bat. When you miss a ball on the ground line you loose a life. Every hit with the bat scores. The ball is invisible and so blind and sighted gamers are playing on equal terms. The game works only well on iPhone, as other devices do not support full haptics.

For a HighScore leaderboard challenge the game is free from now on until the end of 2025.
The best two players until then will additionally receive a promotional code for a free download of HearLight or any other app of mine.

https://apps.apple.com/us/app/zzboing/id6755498604

Enjoy and have fun!

Stefan

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Comments

By onetrickpony on Sunday, December 28, 2025 - 17:09

At halftime, luca0577 holds the lead, with jcsteelguitars in second place, followed by Courageous Panda of Giant Lake and Peaceful Pacifist. Three more days to go.

By Enes Deniz on Monday, December 29, 2025 - 20:56

What sound effect indicates what event? You even use that sound that plays when the battery drops below 20 or 10 percent during a call, which may confuse the player. Some other sounds may be the iOS keyboard clicks but I'm not sure about those. So the 1001 sound effects archive has great pong sounds and I recommend replacing the current sounds with these. I can even provide you with some of my own sound effects. Also, swiping down from the top and up from the bottom with VoiceOver disabled bring up the Notification and Control center respectively, interrupting gameplay. I know you will likely recommend that I use Direct Touch, but not everyone even necessarily knows how to do that so the game should be more stable and convenient to play for sighted and visually-players of all skill levels. The game field should have clearly indicated edges, either through short haptic pulses or audio feedback. I couldn't even quite figure out what the objective was supposed to be though. Is that some sort of pinball or pong game? Do I play against a computer opponent or is that a solo game? Why do I not get any immediate indications of starting a new game when tapping the screen after launching the game? Is that a delay or anything else? And why does VoiceOver not speak and respond to my gesttures when I enable it once I think the game is over? I don't even know when the game is actually over or when I start a new one. The help section could let the player learn the game sounds.

By ming on Tuesday, December 30, 2025 - 10:53

well, I am now in level 1 and the score is 21

By onetrickpony on Tuesday, December 30, 2025 - 11:48

Thanks for the detailed notes, Enes Deniz — super useful.

Sounds: I actually went through thousands of sounds pretty obsessively before choosing them, so they weren’t picked randomly. That said, I didn’t realize one of them resembles the iOS low-battery tone — fair point. Thanks for the offer to contribute sounds — that’s appreciated. For practical and licensing reasons I’m keeping all sound effects in-house or standard, so I won’t be able to use external sounds, but I’ll definitely revisit the current set, and eventually design one or the other individually.

Edges: agreed — the playfield boundaries could need clearer feedback.

Start/restart/game over: also agreed.

You’re right that relying on people knowing about Direct Touch isn’t ideal. At the same time, VoiceOver remains important for UI awareness — without it, there’s no built-in way to communicate buttons or state — so I need to balance both use cases.

Thanks again — this is exactly the kind of feedback that helps improve the next update.

By Enes Deniz on Tuesday, December 30, 2025 - 13:39

My feedback was really meant to be constructive, but I acknowledge it may not have come across exactly so, especially given that you're offering the game for free until the end of the year, and even letting us get another app of yours for free in a fun and challenging way, although the reasons I mentioned above will likely make it more of the latter than the former. So I just wanted to be able to enjoy the game more conveniently and my first impression honestly fell short of meeting my expectations. Still, what actually matters is your willingness to accept feedback. So you can always keep going as long as the ball remains bouncing around, and you're careful to not let it touch the ground.

By onetrickpony on Tuesday, December 30, 2025 - 17:30

Thanks — understood, and no worries. I took your feedback in the constructive spirit it was intended, and it’s already helping me think about improvements. I appreciate you taking the time to explain your first impressions and expectations.

By wiljames on Wednesday, December 31, 2025 - 05:23

of the leader board. Someone has 115,000 points. I only have 22. Great game you made here!

For those of you who are curious, this is similar to Ball Bouncer on Windows. The difference is you are not smashing things as your ball moves as in Ball Bouncer.

By onetrickpony on Wednesday, December 31, 2025 - 09:22

The score increases exponentially depending on the level, in order to represent the difficulty to reach higher levels.

By Adventure To Fate Dev on Wednesday, December 31, 2025 - 19:32

Excited to try this out. Realized you need version 18.6 and my test device is before that. Will grab a different device and check it out soon!

By onetrickpony on Thursday, January 1, 2026 - 11:07

Special thanks to everyone who took part, and a Happy New Year to all!

Participation, high scores, and the sheer intensity of the competition exceeded all expectations. IDibble1971 claimed first place with an impressive 115,680 points, followed by gallia92 in second place and joselomeli93 taking third.

In total, 48 players joined the challenge, with rankings changing constantly — all within just one week. It was great to see how competitive things became.

IDibble1971 and gallia92: please PM me to let me know which BlindLab app you’d like to receive as your free download.

Apps available:
https://it.welebny.com/aktuell