Update #1
In reply to a question from us on Twitter, it’s been confirmed that active development will cease on all of the current audio games from Somethin’ Else and not just Papa Sangre.
Original Post
It’s been announced on Twitter that Papa Sangre, the popular and highly-regarded iOS audio game, will get one more update and then be removed from the App Store the next time after this that something causes it to break:
Tweet 1: 1/2 — Sad and Happy to Say. Sad: the next update of Papa Sangre will be our last. The next time it breaks we will take it off the app store.
Tweet 2: 2/2 Happy: we plan to open source the Papa Engine (still the best audio VR engine in the world) and our binaural audio games.
Tweet 3: 3/2 (sorry) — I believe abandonware shouldn’t be totally abandoned. Others can make use of it.
Papa Sangre was one of the earliest inductees into the AppleVis Hall of Fame and has been featured by Apple in an App Store collection of iOS apps popular with VoiceOver users, so there is no doubt that many will see this as sad news.
However, the second of the tweets quoted above suggests that this may not be all bad news, as an opportunity will exist for others to use the technology that powers this game.
We know that we have many passionate gamers in our community and a number of active developers. This makes me wonder whether this combination of passion and experience could make for an interesting opportunity for our community. The opportunity to develop one or more games using the Papa Sangre game engine.
I should stress that I am not a gamer and have no experience of app development. So, at this point, I am simply putting the idea out there … so to speak.
If there is interest and a capability to do something with this idea, then it’s something that we could explore pursuing within the AppleVis community.
So, at this point it would be great to hear what people think of this idea. Essentially, does it have any value and interest and what are the potential opportunities and challenges to making it a reality? Let us know your thoughts in the comments below.
Comments
Re: Dimensions
Is this the game from the makers of Inflection The Game, or something like that? If so, I remember it a little...
Regarding Something Else, they also made Audio Arena I believe.
iAssociate 2
Yes! That is the game I meant. There's iAssociate 3 now, but it's got super loud music which I can't find a way to turn off and doesn't seem to be VO friendly.
I remember the Nightjar. It's another game I was never able to finish, but I had a lot of fun trying.
Just remembered another one called Stem Stumper. That was popular when I first got my iPhone 5S, so I was never able to actually get good at it before it went away.
Former IOS games
I also enjoyed all of the Somethin' Else titles, Stem Stumper, Sixth Sense and Where's my Rubber Ducky. 2 other titles I miss are Ear Monsters and Audio Invaders.
somehow missed out on the rubber ducky game
Not sure if the rubber ducky game was before my time starting out with an iPhone, but I've never heard of it. I know this is wandering way off the topic of the Something Else games, but I've just remembered another game that was really fun when it existed. It was one we could play with friends, or at least that's what I seem to remember. It wasn't Hanging With Friends, although I really miss that one too. This was another word game. The developer was pretty active here when the game was first released, but then... I don't know what happened. Anyway, it was a neat game, and another one I miss. It had some kind-a musical sounds to it. I want to say that spelling was in the title, but might be wrong about that. Thinking of attempting to find it in the archives, but that'll be tricky since my memory of it is fond yet vague.
Thoughts on audio games and using the engine
I dearly wish someone could bring back and maintain the Papa Sangre games. The sad reality is that we're unlikely to see their level of quality again. The people behind those games had deep enough pockets to hire top rate actors, use and pay for high quality sound, and do the creative thinking and coding to produce true marvels of audio entertainment. These games were designed to attract sighted players as well as blind players and marketted acordingly.
Unfortunately, there just wasn't enough sustained interest in the sighted community to keep these games profitable. It costs money to have these games available in the app store. It also takes time, effort and money to maintain the games and keep them working as iOS improves. That engine has basically languished unatended since 2016 or thereabouts. A lot has changed in how iPhones handle audio since then.
I very much doubt there's enough extra money floating around the Applevis community to hire the kind of top talent which the folks at Something Else LTD. Were able to finance. Setting that aside, there's actual programming talent needed. You don't just slap audio assets into a game engine and call it a day. I think there are plenty of actual good game ideas floating around the community so we probably wouldn't fall short in that department. I have many such ideas, but absolutely the wrong head for programming. There's no way to test any of these ideas without tallented programmers willing to put in their time and talents to do so.
I've long felt that iOS had a lot of untapped potential for excellent and innovative audio entertainmente. I see no reason why we couldn't have a far more extensive accessible Pinball, Astroids, Packman, and Super Mario style games all done in audio with actual game physics and mechanics. Even more reachable would be audio roleplaying games and more advanced board games than we've experienced to date. A game like A Hero's Call, with its city and environments you move through in 3d audio, would be quite possible to create for iOS. In fact, I believe that was part of the overall plan which sandly ended by the team behind the game separating. . I can imagine how all of these kinds of games would feel to play and control with my iPhone and/or game controllers. What I can't do is put any of my notions to the test.
If someone were to get hold of the audio engine today, I have some confidence that someone who understood coding and how the engine worked would come away with a leg up in producing a modern audio game. The sound design in the Papa Sangre games was absolutely stellar and would have required a lot of thinking about 3d audio processing. However, I suspect that to actually make an audio game running on modern iPhones, you'd have to essentially build a new engine.
The engine was probably old objective c
So massive refactoring + API adaptations needed before considering anything else. But don't trust one single word of what you've read. I am nobody.
Ah, the good old days.
I'm picturing us all sat in rocking chairs with long hooked pipes and great cloud beards (even the ladies), during this conversation.
Archive with classic audio games
There is an archive containing many of the classic audio games. However you need an old iPhone to install them. You can sideload the packages with a pc. I can post it if you wand and if this is allowed by the editorial team.
Potential Copyright Issues
Hi all,
The sharing of links to IPA or similar package files for games is not something that we can allow on AppleVis, due to potential liabilities for us associated with intellectual property.
Thanks,
Michael
Where's My Rubber Ducky? (YouTube)
For anyone interested, here's an old video of gameplay. The video is honestly not that great, but should at least give you an idea of what it's about. Enjoy.
https://youtu.be/LTHCGUovHXo