I am curious how the lag is with airpods pro 3 (could also be another usb-c airpods version)when using apple's usb-c 3,5mm audio cable? and will this than work on windows too?
Tbh I per testing I haven't encountered any lag at all with any phone i've used airpods with, iphone 12, 15pro etc. I'd say if your using ios or apple hardware lag with voiceover is there isn't lag at all. At least per my experience.
thanks for the tip with game mode. I am a bit confused can you enable that without running a game? I understand the bedirectional cable for the airpods max but also read that you can use it to connect your airpods to a 3,5 mm audioport?
yes it does. I am sorry for the confusion. I thought that usb-c airpods have a dac in the case. Could you please explain how to enable game modus on the mac? I am using a mac m1.
Lag is minimal with wireless AirPods, but is far from being non-existent, and when you add that to applications that already add latency in order to improve accessibility, like terminal, and if on top of that you add connections to remote systems at the other side of the Atlantic ocean over the Internet, all of it adds up making the experience more frustrating with wireless audio, but I do notice lag even using standard user interface controls both on a 2025 Mac Studio and an iPhone 17 Pro.
Latency is the only reason why I ended up buying AirPods Max some time ago, which have always been able to connect to analog audio sources with Apple's bidirectional cable, and with the latest firmware they can also connect directly to USB audio sources, while at the same time providing common AirPods features like Transparency and Active Noise Cancellation that are not possible with a fully analog setup. As a matter of fact, and thanks to owning other sets of AirPods, I don't even have my AirPods Max wirelessly paired with any of my devices since I only use them wired.
I'll do some quick research on enabling Game Mode. If that's something that I can enable easily like by just running something on the GPU using Metal I'll just post the code here, otherwise I won't pursue it because I already have a lot on my plate as it is.
According to the Gemini summary, Game Mode requires a full screen application to trigger, so it might be possible to enable if I just simulate a new display containing a completely useless full-screen window, but display management requires tapping into private frameworks, and creating a new virtual display might have unintended consequences to the normal desktop experience, so this is something that I can't confirm without experimenting with in practice.
Comments
Airpod pro 3
It works best for apple products,probably windows if the pro 2 do so, the 3 will also.
re weried connection
but airpods pro 3 are usb-c airpods? the same for airpods pro 2 and airpods 4?
Re lag
Tbh I per testing I haven't encountered any lag at all with any phone i've used airpods with, iphone 12, 15pro etc. I'd say if your using ios or apple hardware lag with voiceover is there isn't lag at all. At least per my experience.
wired option for airpods usb-c
thanks for the tip with game mode. I am a bit confused can you enable that without running a game? I understand the bedirectional cable for the airpods max but also read that you can use it to connect your airpods to a 3,5 mm audioport?
re only airpods max
yes it does. I am sorry for the confusion. I thought that usb-c airpods have a dac in the case. Could you please explain how to enable game modus on the mac? I am using a mac m1.
Lag is definitely there
Lag is minimal with wireless AirPods, but is far from being non-existent, and when you add that to applications that already add latency in order to improve accessibility, like terminal, and if on top of that you add connections to remote systems at the other side of the Atlantic ocean over the Internet, all of it adds up making the experience more frustrating with wireless audio, but I do notice lag even using standard user interface controls both on a 2025 Mac Studio and an iPhone 17 Pro.
Latency is the only reason why I ended up buying AirPods Max some time ago, which have always been able to connect to analog audio sources with Apple's bidirectional cable, and with the latest firmware they can also connect directly to USB audio sources, while at the same time providing common AirPods features like Transparency and Active Noise Cancellation that are not possible with a fully analog setup. As a matter of fact, and thanks to owning other sets of AirPods, I don't even have my AirPods Max wirelessly paired with any of my devices since I only use them wired.
Re: Game Mode
I'll do some quick research on enabling Game Mode. If that's something that I can enable easily like by just running something on the GPU using Metal I'll just post the code here, otherwise I won't pursue it because I already have a lot on my plate as it is.
According to the Gemini summary, Game Mode requires a full screen application to trigger, so it might be possible to enable if I just simulate a new display containing a completely useless full-screen window, but display management requires tapping into private frameworks, and creating a new virtual display might have unintended consequences to the normal desktop experience, so this is something that I can't confirm without experimenting with in practice.
Airpods have more lag with mac than iphones
What is the purpose of this game mode here?