Hi, I am the developer of the Adventure To Fate series. I appreciate all the support I get on this site and forums.
I had posted that I have a new game in development over on audiogames.net and I wanted to post over here as well. It seems that a lot of the same users cross-post on both forms but for those that do not, I wanted to post here too.
The game has been in development for about 6 months now (using the game engine I built over the last 10 years) and is approaching release on March 1st. I have worked with a group of about 10-15 VoiceOver testers (Mostly from the audiogames forum) to make this game as accessible as possible. This game should be head and shoulders above the previous. Not just accessible but built and functioning with accessibility as the main focus. It still isn't perfect but should always be getting better.
Anyways the game is now open for pre-orders on the App Store here.
https://apps.apple.com/us/app/adventure-to-fate-lost-island/id6450016324
I have a huge list of new features and leading up to the release I will post those and other previews as well as answer any questions people may have.
Also if you want insider info or direct contact about the game you can join the discord here:
https://discord.com/invite/HX2N9yZPYy
Note this is a premium paid game with no ads or IAP or anything like that. Everything is fully unlocked from the start. I understand not everyone has money to spend on ios games so if you need some assistance getting the game let me know after release and I will work with anyone from this forum to get them a copy.
Thanks for your time and support!
Comments
I'm a fan of future arena…
I'm a fan of future arena and I'll be looking forward to this one as well. Already preordered.
Additions/improvements from the previous games.
Character Creation
!! New classes with skill tree (Elementalist, Warrior, Rogue, Hunter, Priestess, Druid)
!! Old classes without skill tree (Savage, Illusionist, Guardian)
Note: So you can play characters with a skill tree or straightforward of gaining spells. I did this for the people who prefer the ease of just having skills assigned like how the old games work.
Hidden Classes
Races added back (8 new and old races)
Gameplay / Overworld
!! Streamlined Create Your Own Item (you can make an item with your own name, stats, picture. After making the item it’s a part of the game and you can even find them when you play on other characters).
!! Skill trees (Choose your skills and build your character as you progress)
Extra inventory slots. (Added 6 slots on main inventory and 5 in account vault)
Containers - items that can hold other items. For example, a bandit may drop a bandits pack that holds a healing potion and dagger).
Runes - These are one-use permeant stat enhancers.
!! Achievements- About 40 achievements
More in-depth story - more attention to the story compared to past games and much more npc dialog as the supplemental story
More in-depth over-world - more interactable options
World items now can change when searched. Rather than just disappearing after searching a barrel it might instead now just have a picture with the top off.
More npc dialog. NPCs can give items.
Ability to have up to 4 moving npcs on floor (up from 2)
Npcs can move and leave the floor now
Music
New music and SFX
Creation by indie artists in the community. (shout out to Aaron Cloutier)
Adjusted music and the ability for the game to save previous music settings between sessions. Requested by VoiceOver users.
Interface
!! New interface - more island / fantasy-themed interface.
Improved action log
Improved directional pad with indicators for points of interest and searching. Navigation Indicator icon for easier navigation.
Improved and organized character stat page.
For those that have played the previous games here are a few of the additions/improvements from the previous ones.
Battle System
!! Addition of elemental damage and resistance system.
Added in elemental damage to all formulas. (Earth water fire shadow resist and power)
Lots of new skills based on elemental system
Action and lookover system - the ability to look over everything while battling.
Look over Your location and its description
Look over Npcs pets skills player
Npcs lookovers run on a system where the more you kill the more info you gain on them.
Level 1 - look over just npc name and max hp.
Level 2 - look over the main stats and some details.
Level 3 - look over All stats and sub-stats. Current hp/sp etc.
Stat potions no longer cost SP to use (encouraging people to use them more)
Improved combat log. (Resets after each round easier to track less buggy)
Accessibility improvements.
!! The navigation pad now speaks hints to surrounding rooms
!! Rooms/squares with npcs or interactable items now give that hint when touching room.
Lots and lots of fixes hiding no-label buttons/confusing labels.
Streamlined interface to only give info you need.
Adjusted music and the ability for the game to save previous music settings between sessions. Requested by VoiceOver users.
Creating items
" !! Streamlined Create Your Own Item (you can make an item with your own name, stats, picture. After making the item it’s a part of the game and you can even find them when you play on other characters)."
I am intrigued. 😃
Creating Items Reply
Create Your Own Item 0r known in this game as Forging Idols are a lot of fun. Once you have played a few characters and created a few items you'll notice some vendors/shops carrying your items. If you make strong items they help your characters on the next play through.
Regarding creating islands,…
Regarding creating islands, are they randomly generated with whatever stats you put in or can you pick your own layout? This sounds a ton of fun. Just wondering. Already digging these changelogs.
Creating Islands
Hey Jonathan, sorry about the confusion but there is no island or level creation (maybe in the future)
As for the creation of items. You get to choose your Item Name / Picture. Then you can select up to 4 different stats. Then when you create the item there is a slight chance for it to come out as epic or legendary where it has boosted stats.
It is then placed in your inventory and has a chance to show up in shops or chests around the island.
Ah got ya thanks. Really…
Ah got ya thanks. Really looking forward to this.
Warrior Class Preview
About 7 days until Launch so I figured I would do some class previews!
Warriors
Warriors are your standard melee class with a slight twist. Their key ability is a passive ability that causes your 3rd consecutive attack to hit for 1.5x damage. Any miss, using a buffing/debuffing skill, or using a potion interrupts this bonus so choose your actions wisely. You can strategically use this in many ways. The first is by hitting a low agi enemy for the first 2 attacks then using your bonus damage attack on a harder enemy. You can also choose to use 1 stam attacks to gain the bonus and then with your 3rd attack use a 2 or 3 stam attack to get more out of your bonus damage. Warriors wield heavy weapons and wear heavy armor in battle.
Starting Skills:
Fury Smash (Passive) - A passive skill that causes your third consecutive attack in a row to hit for 1.5x damage.
Pure Strike - A physical attack with a 5 percent stun chance and 25 percent bonus damage for each element.
Skill Tree Skills:
Berserkers Stance Warrior - Tier 1 A buffing skill that raises Strength Agility and Fire Power by 4 and lowers Wisdom by 2 and AC by 10. Costs 10 SP per round.
Defenders Stance Warrior - Tier 1 A buffing skill that raises HP by 50 Block by 4 Wis by 4 Water Resist by 4 and lowers Str by 2. Costs 10 SP per round.
Knights Stance Warrior - Tier 1 A buffing skill that raises Str Agi Wis Block and Shadow Resist and Earth Power by 2. Costs 10 SP per round.
Fiery Strike Warrior - Tier 2 A very powerful physical damage hit with 50 percent extra Fire Damage.
Bloody Strike Warrior - Tier 2 A powerful physical damage hit with 15 percent HP Leech and 25 percent extra Shadow Damage.
Staggering Strike Warrior - Tier 2 A powerful physical damage hit with 30 percent Stun Chance and 25 percent extra Earth Damage.
Lust For Blood Warrior - (passive) Tier 3 A passive skill that gives 9 percent extra HP Leech permanently.
Maddening Power Warrior - (passive) Tier 3 A passive skill that gives 6 Strength permanently.
Ever Enduring Warrior - (passive) Tier 3 A passive skill that gives 100 Hit Points and 5 Percent Block Chance.
Mighty Recovery Warrior - Tier 4 A passive skill that raises HP Regain by 30 per round permanently.
Fearful Shout Warrior - Tier 4 A debuffing spell that lowers enemy stamina by 1 (additional -1 enemy Agility loss per 4 Strength).
Energy Burst Warrior - Tier 4 A buffing skill that grants 1 extra Stamina. Costs 10 SP and 10 HP per round.
Warwind Warrior - Tier 5 An attack that hits all enemies and 25 percent extra Shadow Damage.
Stunning Slam Warrior - Tier 5 A physical attack that has a 50 percent chance to Stun for 2 Rounds and 25 percent extra Earth Damage.
Furious Force Warrior - Tier 5 A very very strong physical attack with 50 percent extra Fire Damage.
why is it just 8-bit sound effects and music.
well, my question is:
why it is just 8-bit sound effects and music.?
I don't mind the game is1 GB or more memorry...
as I really like playing games?
Re game music and sound effects
Actually, a lot of the music has been upgraded! I worked with another indie artist to create some more interesting music. It still has a little bit of the 8bit feel but is no much more immersive here is a video about the process of creating the battle music in the volcano zone.
https://www.patreon.com/posts/songwriter-for-8-98928384?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
I am not sure how accessible this is so let me know.
As for the sound effects they are still a little 8 / 16 bit.
The reasoning the game is themed like this is because the art is also 8 / 16 bit art. As a solo dev I don't have the resources to program everything and create great art and create great music and sound effects. This style is the easiest to work with while still providing an in-depth RPG game.
Soundtracks
This is awesome and all, but are you ever going to release the soundtracks for your games? Like on YouTube, Spotify? Because they're all fire! I love the Graveyard overworld and battle themes seen in Future Arena and one other game I can't quite think of right now.
Soundtracks
I appreciate you liked the music. While I didn’t make much of it I did listen to hundreds of songs to put together a collection I thought would fit.
Most of the music in these games is purchased from other creators so I don’t think I have the permission to release an official soundtrack. However I may be able to setup something on my website that direct links to the artists song players.
cool.
try spotify for putting soundtrack on ...
8 bit sounds
To me, this is actually really neat. The sounds make me think of the video games I played when I was growing up. Pacman, Frogger, etc. Modern sound effects and music are cool and all, but it's fun to visit the past too, at least for me. I haven't tried to play any of the adventure to fate games in a very, very long time, but I think I will need to give them another try at some point if I can ever tare myself away from Dawncaster. LOL!
Elementalist Class Preview
Next up for the previews:
Elementalist
Elementalist are your classic casters blended with the newly added elemental features. They showcase this new system with strong elemental synergies. The right build and equipment means an unstoppable force.
Elementalists wield light weapons (staves) and light armor.
Starting Skills
Inner Element - Raises each Element Power by 3.
Elemental Spark - An elemental based damaging spell with 25 percent bonus damage for each element.
Earthblast Elementalist - Tier 1 A magic based damaging spell with 50 percent extra Earth Damage.
Fireblast Elementalist - Tier 1 A magic based damaging spell with 50 percent extra Fire Damage.
Waterblast Elementalist - Tier 1 A magic based damaging spell with 50 percent extra Water Damage.
Stoneskin Elementalist - Tier 2 A buffing spell that raises AC by 20 and Block Chance by 3 (additional +1 Block Chance per 3 Earth Power).
Recovering Rain Elementalist - Tier 2 A buffing spell that raises Fire Resist by 5 and HP Restore by 7 (additional +1 HP Regain per 1 Water Power).
Burn Surge Elementalist - Tier 2 A debuffing spell that lowers All Resist by 3 and drains 10 HP every round (additional +1 HP Drain per 2 Fire Power).
Critical Precision Elementalist - (passive) Tier 3 A passive skill that gives 10 percent Critical Chance and 10 percent Critical Damage permanently.
Vivid Insight Elementalist - (passive) Tier 3 A passive skill that gives 4 Intelligence and 4 Wisdom permanently.
Core Protection Elementalist - (passive) Tier 3 A passive skill that raises AC by 30 and all Element Resistances by 4 permanently.
Shadow Beam Elementalist - Tier 4 A strong shadow spell with 50 percent extra Shadow Damage.
Nightmare Elementalist - Tier 4 A weak shadow spell with 50 percent chance to confuse and 25 percent extra Shadow Damage.
Shadow Storm Elementalist - Tier 4 A spell that hits all enemies with a 5 percent Leech HP and 50 percent extra Shadow Damage.
Flame Barrier Elementalist - Tier 5 A buffing spell that gives 25 Armor Count 25 Reflect Damage and 10 Fire Power.
Void Form Elementalist - Tier 5 A morphing skill that turns you into a Shadow Void. Gaining 5 Int Agi Wis Critical Chance and 15 Shadow Power.
Healing Waters Elementalist - Tier 5 A major healing spell.
Rogue Preview
Rogue Preview
Rogues are the classic sneaky class with high damage and low defense. Rogues use the shadows to approach their enemies undetected and then unleash devastating strikes. Rogues can take multiple paths using the skill tree: They can focus on extreme damage, Shadow-based skills, or even poison DoT damage.
Rogues can wear up to medium armor and can use up to medium weapons such as daggers and hammers.
Starting Skills
Stealth - A buffing skill that gives 1 extra Stamina. 5 Critical Damage and 5 Shadow Damage.
Stab - A physical attack with a large random factor and 25 percent extra Shadow Damage.
Tree Skills
Mark for Death Rogue - Tier 1 A debuffing spell that drains 10 HP every round (additional +1 HP Drain per 2 Shadow Power).
Sinister Brew Rogue - Tier 1 A buffing skill that increases Stun Chance by 10 percent. (additional +1 Percent Stun Chance per 3 Water Power).
Venom Brew Rogue - Tier 1 A buffing skill that increases Poison Chance by 20 percent. (additional +1 Poison Damage per 1 Earth Power).
Ambush Rogue - Tier 2 A physical attack with a large random factor and 50 percent extra Shadow Damage.
Impale Rogue - Tier 2 A physical attack with a large random factor and a 10 percent chance to Stun.
Toxic Strike Rogue - Tier 2 A weak physical attack that always poisons and adds 25 percent extra Earth Damage.
Way of Shadows Rogue - Tier 3 A passive skill that gives 10 Shadow Power and 2 Resist to all Elements permanently.
Poisoned Mind Rogue - Tier 3 A passive skill that gives 10 Poison Chance and 10 Earth Power permanently.
Silent Focus Rogue - Tier 3 A passive skill that gives 5 percent Critical Chance and 10 Water Power permanently.
Incapacitate Rogue - Tier 4 A debuffing spell that lowers enemy stamina by 1 (additional -1 enemy Armor Count loss per Agility).
Assassinate Rogue- Tier 4 An all-out assassination attempt that includes 50 percent extra Shadow Damage. If enemy dies regain 2 Stamina.
Toxin Mist Rogue - Tier 4 A thick mist that poisons all enemies that includes 25 percent extra Earth Damage.
Assassins Prism Rogue - Tier 5 A buffing skill that raises Shadow Water and Earth Power by 7.
Vampire Blade Rogue - Tier 5 A physical attack with 50 percent HP Leech and 25 percent extra Shadow Damage.
Shade Form Rogue - Tier 5 You become one with the shadows and raise your Agility Wisdom Luck and Shadow Power by 4.
Hunter Class Preview
1 DAY UNTIL RELEASE!
Hunter Preview!
Hunters use their bow skills and pets to dispose of their foes in battle. Hunters are a unique class that offers passive pet skills and pet summoning skills. It is not uncommon for a hunter's pet to be stronger than the hunter itself. Finding the right balance is key to making a powerful Hunter. Hunters can wear up to medium armor and only use bows.
Pro Tip: Hunters have the ability to summon a pet. This means it replaces your old pet. When used right you can use up all your current pets energy and then summon a new with a fresh pool of energy!
Starting Skills
Pet Mastery - A passive skill that enhances pet abilities. Pet's passive abilities are increased by 150%.
Trueshot - A strong ranged attack.
Tainted Arrow Hunter - Tier 1 A toxic arrow that always poisons. Includes 50 percent extra Earth Damage.
Natures Blessing Hunter - Tier 1 A buffing skill that gives 5 Earth Power 3 Resist to all Elements and 10 HP Recovery.
Empower Hunter - Tier 1 A passive Pet Skill that raises All pets Strength and Intelligence by 40 percent permanently.
Camouflage Hunter - Tier 2 A buffing skill that grants a 1 extra Stamina but costs an additional 10 SP each round.
Multi Shot Hunter - Tier 2 A multi arrow spell that damages all enemies.
Swiftness Hunter - Tier 2 A passive pet skill that raises Pet Stamina by 1 and gives 25 percent more Energy Recovery permanently.
Archers Eye Hunter - Tier 3 A passive skill that gives 20 percent Critical Chance permanently.
Energize Hunter - Tier 3 A passive Pet Skill that gives All Pets 100 percent more Energy permanently.
Hunters Wraith Hunter - Tier 3 A passive skill that gives 2 Strength 2 Agility and 10 Poison Damage permanently.
Spirit Wolf Hunter - Tier 4 Replaces current pet with a Spirit Wolf. A shimmering spirit wolf that has the abilities to bite and heal.
Frozen Arrow Hunter - Tier 4 A frozen arrow that always Stuns when it hits. Includes an extra 50 percent Water Damage.
Charm Hunter - Tier 4 A debuffing skill that lowers Intelligence and Strength by 7. (Additional +1 Fizzle Chance per 1 Intelligence).
Erupting Arrow Hunter - Tier 5 A strong explosive shot with a 20 percent chance to Confuse. Includes 50 percent extra Fire Damage.
Syphon Shot Hunter - Tier 5 A ranged attack that leeches HP at 50 percent of damage. Includes 50 percent extra Shadow Damage.
Beholder Hunter - Tier 5 Replaces current pet with a Beholder. An all seeing eye with the mystical ability to see and copy your enemies last attack.
I think i'm going to buy this.
I like the sound of the hunter so it should be fun to play.
I bought it and it's fun.
The only thing is, and I think this was an issue with the other games too, it would be nice if the inventory buttons were perhaps at the to, and the sections were laid out in headings.
So far I have to do a lot of swiping to get to actions. Also, it would be really nice if you could use your items straight from the you win screen so you don't have to poke around in the inventory screen.
Oh and a tip, for me at least; using the navigation arrows is a lot easier.
I understand if the answer is no but would it be possible to add a you've visited here before option or something like that? My memory honestly isn't the best and it can get a bit tiring going over the same spaces for the 5th time.
Thanks Brad
Thanks for the suggestions brad. I will be working through suggestions this weekend and hopefully pushing through an update this weekend or early next week. I think I can label the sections as titles and then use the rotary to allow fast movement between them. I will work on getting this added.
As for the visited this location I will try to find a way of doing that without adding too much dialog when the room is reading. It was a fine balance when creating that readout but I will see what I can do.
Thanks for the support and the review!
Adventure To Fate Lost Island OUT NOW!
Adventure To Fate Lost Island has officially launched! You can find it here!
https://apps.apple.com/us/app/adventure-to-fate-lost-island/id6450016324
There is still lots of work to be done but this is a great milestone. I will be spending most of the weekend supporting the game and fixing any bugs that pop up. If you need help post here and I will try to help as soon as I can. for instant help / feedback please join my discord channel.
Most of the VoiceOver testers are members and should be able to help you if I am away. You can also help shape future updates.
https://discord.com/invite/tksWbSnThu
Thanks for the interest and support!
There's an update out.
It has some voiceover fixes but I'm a bit confused.
it mentions that it will tell you when you've visited a room before but it doesn't seam to be doing that.
I don't have hints on, should I?
turns out i needed hints on.
It works now, i'm still bad at exploring but that's a me thing and not the game.
Navigation issues
The instructions suggest I can only move one square at a time but I find that this is not the case. I’ve tried to go to squares right next to each other but it says you can’t go that way. No walls are blocking. I also can not get to the volt or the next floor consistently. Any help would be great.
I think some things are above you.
SO you can't go up, it's a bit of a strange game and I'm bad at navigation.
I don't think my memory is good enough for it but I'll see how long I keep it for.
Navigation.
Thanks for the support folks and sorry you are having trouble with navigation.
Hopefully this will help a bit
All the floors are setup as a 5x5 grid. The first room in the top left corner is 0 then 1 then 2 then 3 then the top left corner is 4. The bottom left corner is 24.
Your character moves around this grid. The rooms may be walls so not all rooms can be accessed.
You can only move 1 square at a time however it has to be the square next to you. If you go through the rooms in order you will find a button indicator of where your character is on the map (character location). Again you can only move to a room next to you so if you are using the map to move you need to find your character first.
Most voiceover users find that using the directional pad is easier. which is lower and to the right. tapping the direction tells you what is that direction before you move. For example selecting the east or right arrow says what’s in the room to the right. Double tapping that same arrow moves you to the right.
Also yes please use voiceover hints quite a bit of info is included in the hints.
I hope this helps.
I also have a discord setup with voiceover players and experts in there that should be able to help with any questions about the game and how to play.
Discord. https://discord.com/invite/tksWbSnThu
Examining
I found a captain’s log, how do I examine it?
Probably by going into the inventory.
I solled them for cash but that's probably how you do it.
Either by going into your…
Either by going into your inventory or you can look at it when you pick them up.
Looking at items.
Yes you can tap an item when it drops to read it or you can go to your inventory after it’s in there and tap it to read it from there.
You can also use equip unequip and destroy from the inventory.
To get there tap menu and then swipe right in the menu bar.
Update 1.4 - headers using the rotor function.
Hey folks I just wanted to let you know the update is ready for adventure to fate. This includes adding headers to the games screens to make for quicker/easier navigating of menus and gameplay.
Thanks for the suggestions and helping make this game great!
That's great!
I did end up requesting and geting a refund, my memory isn't good enough for this game, but I'm so happy others get to enjoy it with easier heading navigation.
Loving this
Still figuring a lot out as I go. But this is fantastic. Thanks for all the accessibility efforts. Have been looking for something like this for ages!
Thanks for the support Matt!
Thanks for the support Matt hopefully this game does well enough I can continue down this accessible development path!
If you have any questions just let me know. If you need 1 on 1 assistance I’ve setup a discord where I can respond quicker or one of the other voiceover users can help too.
Discord. https://discord.com/invite/tksWbSnThu
update 1.05 preview
Update 1.05
Main Game
Content Updates
-Added the ability unlock the Draco Race (Hint: Molten Lava destroyer?)
-Added the ability to unlock the Moon Elf Race (Hint: How high can you heal in 1 round?)
-Added the ability to unlock the Vampire Race (Hint: Monster Slayer?)
-Map Updates
-Added some earth resistance potions to drop from searchable plants in the jungle area towards the later floors (to help combat some of the harder monsters there). Note: These will only start appearing to characters created after you have updated.
General Improvements
-Changed wording on attacking enemies with taunt first. You must attack the enemy who is Taunting you first. (they have a shield over their head)
-Slightly adjusted player score for leaderboards to account for beating the game at level 21 and 22. (Tip: The lower level you beat the game at the higher score. Note: The amount of deaths you have is the main factor in player score.)
-Slightly upped text size on larger devices for main stats, action log and combat log.
-Updated Achievements code.
Voiceover Updates 1.05
-Rewrite of the movement and directional pad system for VoiceOver users! Should be a lot more accurate and helpful.
-You now get a message when moving from floor to floor “You moved to the new floor X”
-When moving to a new floor and then moving back to the previous it no longer says the wrong direction.
-VoiceOver directional pad preview hints are updated for walls, ocean, and elevated platforms like the stone walkway to be more descriptive and let you know you cannot go that way or you need to reach it from a different floor.
-When trying to move into a wall, ocean, locked door, open to pass, or elevated platforms like the stone walkway it no longer sets your direction pad location as inside that wall or ocean.
-Lookopen rooms that have objects in them and need searched to activate now read out as searchable
-Updated object rooms to read as Object: <name>. Details <info> (rather than object says)
-The directional pad hint now mentions if a room is elevated and out of your reach
-The directional pad hint now mentions if a room in that direction has a locked door.
-Direction pad hints now say if the next room leads to a different floor and what floor that is.
-you walked has been replaced with you moved (to account for portals etc)
-You moved to a new floor now properly says if it’s been visited or not. (you moved North! To an unexplored new Floor 8)
-Search button Hint for searching a room that has a warp to a different floor now reads as: Searching this room will move you to floor 4! Your current location is floor 3 room 10.
-When trying to move out of the bounds of the map it now tells you that you are at the northern, southern, eastern, or western bounds.
Just started playing, need a little help.
I just started playing and Im a little stuck on where to go next. Im on floor 6 in room 14. I just need a little help on where to go.
Help for T-Madd
Youll actually want to head back north and west until room 2 floor 6.
From there you'll go south until room 22 then east until room 24. That is where you will search to go down.
Thanks for reaching out and thanks for supporting the game!
Here is the discord channel as well. There are lots of other voiceover users that should be able to help too!
Discord. https://discord.com/invite/tksWbSnThu
Thanks!!!
Thanks! I really appreciate the help. This is a great game and I can’t wait to get further in it. Keep up the great work creating great games!
Update coming soon!
Hey folks, just checking in and updating on the update.
Pretty much everything is done and I’m hoping to do some beta testing this weekend.
Lots and lots of changes and additions so I want to make sure everything is fully tested before releasing.
I will post the full update log early next week but here is a preview.
New Ancient Archer class (ranged class with lots of synergy and tactical gameplay
New Dwarf Race (forging masters)
Skill tree reset options
New pets
New ultra rare pets
New ultra rare items.
World file updates
Balancing updates
Plus lots lots more!
As always thanks for the support!
Update 1.07 Preview
Update 1.07 Preview
New Class Ancient Archer!
-New skill types and abilities
-When looking over NPCs with an Archer you always see their elemental stats.
-Added more bow drops around the world
New Dwarf Race!
-Unlocked by forging 20 items (if you already have forged 20+ items you’ll need to forge 1 more to unlock)
-This race gets 1 bonus stat on ALL forged items!
Ability to reset skill tree!
-Starting at level 10 you can reset your skill tree up to 2 times!
-500 gold the first time then 1500 the second time!
New Pets!
-5 new pets to find!
-Ultra rare pets added! These have a small chance to be found whenever you find a pet.
New Ultra Rare Items!
-Ultra-rare items can now drop after any battle (higher chance on higher-level monsters and bosses).
-These are usually heirloom-type items that are lower-level but much higher in power! Perfect for passing on to your alts!
New Leaderboard and Achievements!
-New leaderboard for Ancient Archers
-New Achievements for finding an ultra-rare pet and ultra-rare item.
Final boss balancing!
-Added more hints on how to defeat them and what tricks they may have.
-Added more useful potion drops before the boss encounter
-Added hints after the death to the final boss.
-Added mercy system where the final boss gets easier after so many failed attempts.
Other Fixes
-Fixed music problem on floor 39
-Add in a revised better-looping battle song in the Crypt.
-Smite updated to 33% Stun Chance (initially had 25% but was written as 50% by error)
-Polar Bear form should give 12 str (initially 10) and 5 to each resistance (was just 5 to water)
-Fixed bug Where poison damage from passive skills was not added correctly.
-Fixed help page to correctly show new shop info
-Fixed bug where enemies might try to copy a pet morph skill and freeze up.
-Lots more!
Update 1.07 Live!
Update 1.07 is now live! Here are the full official update notes!
Version 1.07 Updates
New Class Ancient Archer!
-New skill types and abilities
-When looking over NPCs with an Archer you always see their elemental stats.
-Added more bow drops around the world
New Dwarf Race!
-Unlocked by forging 20 items (if you already have forged 20+ items you’ll need to forge 1 more to unlock)
-This race gets 1 bonus stat on ALL forged items!
Ability to reset skill tree!
-Starting at level 10 you can reset your skill tree up to 2 times!
-500 gold the first time then 1500 the second time!
New Pets!
-5 new pets to find!
-Ultra rare pets added! These have a small chance to be found whenever you find a pet.
New Ultra Rare Items!
-Ultra-rare items can now drop after any battle (higher chance on higher-level monsters and bosses).
-These are usually heirloom-type items that are lower-level but much higher in power! Perfect for passing on to your alts!
New Leaderboard and Achievements!
-New leaderboard for Ancient Archers
-New Achievements for finding an ultra-rare pet and ultra-rare item.
Final boss balancing!
-Added more hints on how to defeat them and what tricks they may have.
-Added more useful potion drops before the boss encounter
-Added hints after the death to the final boss.
-Added mercy system where the final boss gets easier after so many failed attempts.
Other Additions / Fixes
-A new immersive boss battle theme from Aaron Cloutier!
-Fixed music problem on floor 39
-Add in a revised better-looping battle song in the Crypt.
-Smite updated to 33% Stun Chance (initially had 25% but was written as 50% by error)
-Polar Bear form should give 12 str (initially 10) and 5 to each resistance (was just 5 to water)
-Bloody Strike should correctly give 25% extra shadow damage instead of water damage.
-Fixed bug Where poison damage from passive skills was not added correctly.
-Fixed help page to correctly show new shop info
-Fixed bug where enemies might try to copy a pet morph skill and freeze up.
Thanks as always for the support and more to come!
Update 1.08 Coming Soon!
The update 1.08 was submitted to Apple and just waiting for review. Figured I would give a preview this time.
Update 1.08 Notes:
Added Skill Tree to the Character Creator (now you can preview all the class skills!)
-All classes including classic classes have a preview on the character creator!
Added info on how to unlock the locked Classes and Races on the Character Creator.
-Now you know what tasks must be completed to unlock everything in the game.
Doubled image sizes for a sharper-looking game for non-voiceover users. (only a 15% file size increase)
Bug Fixes
-Fixed VO bugs that might cause soft crash
-Fixed skills that would soft crash the game in the endless arena.
-Other minor fixes and QoL improvements.
Update 1.10 coming soon!
Ok the new Update 1.10 has been submitted to Apple and is waiting on review. Here is a bit about the update.
New Creature Bestiary + More!
The Bestiary is a list and reference guide to all the creatures on the Lost Island. This list allows you to track your progress, research, and strategize! Initially, The Bestiary shows limited information about each creature but as you kill more of the creatures more information is unlocked! Once you have enough kills you can view all the creature's stats, skills, and even loot!
here is a bit more about how it will work and how you can make progress to show your bestiary info.
As you kill the monsters more you "learn" more about them and are given more info about them. Your kills are based on your account (all of your characters combined).
Below is a list of how the info unlocks.
1 Kill
+ Shows up on bestiary list as white
+ Shows general description
2 Kills
+ Basic Stats
+ All Skills + 1 Item Drop
3 Kills
+ 2 Item Drops
5 Kills
+ Elemental Stats
+ All Drops
10 Kills
+ Shows up on bestiary list as Gold
+ All Stats
+ Chances of drops
+ Chances of spell casts
As you can tell there is a lot to be gained from knowing more about the monster. You can tell their stats, what skills they will use against you and even what they drop and at what rate.
Other New Additions and Fixes
-Added unlock progress amounts to the character creator. (For example, it previously said Undiscovered Race: Kill 50 Molten Goo. Now it says Undiscovered Race: Kill 11/50 Molten Goo (11 being how many you have currently killed)).
-Revamped VoiceOver features on the character page.
-Fixed various bugs and Voiceover issues.
Thanks again for spreading the word and supporting this game! A few more updates to come and then I will shift focus to remastering previous games using this updated game engine.
Update Version 1.11
Another week another update haha. Here is a preview for version 1.11 which I will be testing over the weekend and hopefully submitting early next week.
Anyway, this update was a bit more focused on QoL changes for VO users. Here are the notes.
Update 1.11 Summary
Sound / Music Updates
-Added in volume sliders for music and sound effects on the character page. (MUCH Requested by VO users)
-Revamped how sound effects work throughout the game (no more missing or extra loud sounds).
-Audio quality improved on all sound effects at minimal impact to file size.
-20+ New sound effects (new morphing sounds!)
Damage Formula Update
-Adjusted how damage for 2 stamina and higher skills/spells works. (Overall more damage for these)
-Elemental damage for 2, 3 and 4 stamina skills/spells buffed
-2 Stamina skills now get 1.5x elemental damage
-3 Stamina skills now get 2x elemental damage
-4 Stamina skills now get 2.5x elemental damage
Forge Updates
-Added SP leech stat to item forges
-When opening the weapon forge the item type now defaults to what your class uses.
QoL adjustments and Bug Fixes
-Potions now auto sort in inventory and vault by type (buffing potions first), then highest Healing HP, then highest Healing SP
This should mean buffing potions are at the top. Then the strongest healing HP potions, then the strongest healing SP potions.
-When attacking with a morphed druid it will now show a claw as the skill pic for the whole battle.
-Spirit Wolf (Hunter Pet Summon) now only takes 1 stamina to use but 50hp/50sp. -Silent Focus now gives 7 critical chance (+2) and 10 water damage (wasn’t adding correctly previously)
-Bow users (Hunter, Archer) regular attack fx image now is a small circle (like an arrow hitting) rather than the default slash.
-Standardized to Skill Points to Spell Points in all of the game (this is because skill points are used to refer to points you can use to get skills in the skill tree).
-Standardized Elemental Power to Elemental Damage for easier understanding (earth power is earth damage)
-Fixed Tomb Raider not showing in the bestiary
What about the other classes?
When is Paladin, which etc. going to be introduced?
Paladin and Witch
They will likely be introduced 1 at a time as for how the classes play I am still not sure.
Paladin could be a classic class that I pulled from a previous game with slight changes (much like a savage, guardian, and Illusionist). This would mean it comes a bit sooner (maybe before the end of the month)
Or I might make it a whole new type of class that plays more like a roguelike and you get to choose from 3 options of skills each level up but these are random from a pool of say 5-10 choices. This option would be a bit longer since it involves coding a new system.
Sorry there is no real timeline but hopefully this gives you some insight.
Update 1.12
This week's updates!!!!
Update 1.12 Notes
Gesture Controls (unfortunately does not work with voiceover since voiceover already uses swipe gesture)
-Swipe controls for movement between rooms added to the Main Screen
-Double tap to search on the Action Log or Movement background section
-Updated Help pages to include these new optional movements.
Battle View Interface
-Enlarged name labels in battle for easier reading
-The name of who is attacking now blinks as an indicator of whose turn it is during the battle.
-When your HP or SP goes under 20% it now blinks as a warning.
Music / SFX
-Added battle start sound effect s
-Added battle won sound effects
-Added battle rewards music
-Adjusted all SFX and music levels to be balanced with each other.
-Fixed missing sound on character creator that may have caused crash (when using secret codes to unlock classes)
-Fixed bug where if music is off when the game loads then the slider on the character menu is at the top instead of the bottom
-Fixed a bug where music / sfx buttons were not turning off if you dragged the slider too far.
THANKS SO MUCH FOR SUPPORTING THIS GAME AND MAKING IT A SUCCESS!
If you have a moment please rate/review the game! Rating the game helps soo MUCH!
New classes witch and paladin.
Just wanted to check in since this update has been a bit longer process than the previous updates.
I am working on the witch / paladin classes. I don’t want to give too much away until they are a bit further in development but these will be a new type of class. They will be mystic classes, unique from the normal tree classes and even the classic classes.
They will be closer to a rogue-like class. Each level up you will have 3 choices from a pool of stats, pool of skills or pool of hp/sp stats. You’ll be building the class with decisions quite a bit more than the other class types.
I may even implement a 3 to 1 death limit. The reasoning for this is that it would be very possible to build a character that cannot win haha. This will definitely be hard mode and may require unlocking or I may just say go for it with a warning.
Anyways I just wanted to give an update on the new classes. Once I land on how everything will work I’ll update again.
New mystical class - Witch is now testing.
The new Witch (rogue-like) class has started testing and is going pretty well. Hopefully if all goes well the update will officially be out in about a week or two.
This was a pretty big undertaking and much more than just a new class but rather a whole new system of how the class plays so I want to make sure everything is as stable and bug free as possible before releasing to the public.
Feel free to ask any questions about the new class and I will try to fill you in. Thanks as always for the support!
Swipe gestures
I don't know if it would be possible since I can't afford the game right now, but couldn't the 3 finger swipe Voiceover gestures be used for the room movements? I imagine that the magic tap (two finger double tap) is already used for some stuff.