When can we get some accessible retro games for the blind
By Blind angel 444, 14 May, 2020
Forum
iOS and iPadOS Gaming
I’m tired of hearing about how the sighted community is getting more games every single day and we have nothing. Games that I want to play aren’t made blind friendly. So, when will it be our turn to get and enjoy these treasured gaming apps too?
you are right.
I am looking forward thazt apple or google can make a tool that can plug in to a mobile device and make the games accessible.
or somehow the siri or google assistant can do something as well.
this community has a part to play in why we don't have good games. remember something else? they needed money but yet the community claimed that it was to expensive to back the company, and yet if their is a new iphone, or new talking product, people in this community will drop hundreds or thousands of dollars on the latest product but yet when it comes to backing a company like something else people just don't want to do that. so yes this community is at fault for the lack of good accessible games. we had a chance, but we blew it.
Unfortunately, it's not that easy. Even if a developer has success selling a game, our community is very, very small.
Let's say a 5 per cent of the world's poppulation is blind, no idea if it's a real percentage... How many people in this group: 1. Has interested in games? 2. Has access to a device such an iphone? 3. Can pay for a game? 4. Want to pay for this specific game?
So, developing a game, specially a complex game, requires hours of work and money: programing, designing, music, sounds, voice acting...
My impresion is that even in the best scenario, a game made for the blind will not generate any income. Developers who make games for us are amateurs, or professionals who soon or later will find more proffitable ways to spend their time.
Last but not least, some mainstream games try to add accessibility features, but again, it's only because they want to experiment new things, give some love to the blind community or whatever, but those features don't sell more games or consoles.
To change this situation, however, some factors can help in the future:
1. More sofisticated and easy ways to develop a game: so more blind developers can create things easier, such as full access to modern tools like Unity 3d, etc.
2. More interest in games. My parents possibly are not going to buy a game, ever. But newer generations possibly will accept gaming as a mainstream entertainment experience.
3. Cheaper and more powerful devices.
Plus a society that finally accepts blind individuals can work properly with the latest technology, and more capable and smart screen readers or other technologies on every devices could help a lot.
Excuse my english and happy gaming.
A couple weeks ago I woke up and opened YouTube on my phone. There in my list of recommendations was a trailor for an update to Super Mario Maker 2 on the Nintendo Switch. It showed all the new tools they were adding and gave some ideas of how you could use them to create some awesome levels, and oh yeah, the update was dropping the next day. As I watched, I thought about how cool it sounded, but by the time the trailor was over, that all too familiar feeling of being left out had come back. A similar thing happened yesterday when Nintendo announced a new Paper Mario game coming out in mid July. Those games don't interest me, but hey it's a new game for those who like it. And if they don't, they've got a bunch of other games to play and look forward to. YouTubers are making prediction videos for the next game as soon as one gets announced. I think a lot of us are tired of feeling left out again and again, especially in the era of social media.
Logically though, I know there's no way they could make Mario Maker accessible. Look how complex Garage Band and Logic are, and they're just music creation apps. If SMM2 could be made fully accessible without compromises, I'd have had a Switch a long time ago.
I don't think we'll be included in many more mainstream games till there is a big shift in policy at these big companies, meaning, more promotion of, and possibly requirements, for accessibility in some games by Apple, MS, Sony and Nintendo. A lot of times people don't make changes until they have to. I don't see that really making a difference until disability affects some higher up in one of these companies directly. That's just human nature.
As for wanting more accessible games with more depth, maybe the place to go for that isn't iOS. The vast majority of the games on iOS are typical mobile games, and the mobile market has, for some reason, chosen frimium and doesn't want to pay for a full game. So, is it any wonder that when an accessible game comes out people complain just the same as anyone else?
Look at Super Mario Run, another of my favorite games I have on my iPhone. Last night I looked at the reviews in the app store just to see the idiotic comments people made. Most of them were lamenting how you have to pay $10 to unlock the full game after trying out a few levels, just like shareware games on PC back in the day. That single in app purchase model didn't make as much for Nintendo as they'd hoped, so all their future games resorted to the frimium in app purchases that most other mobile games use. I don't like that, but it seems I'm in the small minority there.
hey! anyone of you try to plug in the ps4 or XBOX controlers to your IPhone and try some of the games?
like fighting games street fighters IV.
does it playable with the controloers?
I would think you would have to configure the controller inside the game, so don't know how you would do that if the game isn't accessible. I also wonder about using the controller to navigate the menues, or if you'd still have to use the touch screen for that.
I have Sonic the Hedgehog 1 and 2 on my phone which have controller support, but don't have one to try. Would be cool if it worked though.
Brian,
I've been messing around with Mario Maker 2 on the Switch, and it's actuabbly quite accessible, at least the making part. Whenever you place an objeq down (which are arranged in little wheels that you can navigate through with a few button presses), there's this little sing-song voice that says what object you're dropping when you drop it somewhere.
Comments
yeah that's true
you are right.
I am looking forward thazt apple or google can make a tool that can plug in to a mobile device and make the games accessible.
or somehow the siri or google assistant can do something as well.
accessible games
well as long as we are simpplistic and just except simplistic junk then that's what we will get.
yeah agree
we have too many text games and \I don't know why people still like this games.
partly this communities fault
this community has a part to play in why we don't have good games. remember something else? they needed money but yet the community claimed that it was to expensive to back the company, and yet if their is a new iphone, or new talking product, people in this community will drop hundreds or thousands of dollars on the latest product but yet when it comes to backing a company like something else people just don't want to do that. so yes this community is at fault for the lack of good accessible games. we had a chance, but we blew it.
it's not that easy
Unfortunately, it's not that easy. Even if a developer has success selling a game, our community is very, very small.
Let's say a 5 per cent of the world's poppulation is blind, no idea if it's a real percentage... How many people in this group: 1. Has interested in games? 2. Has access to a device such an iphone? 3. Can pay for a game? 4. Want to pay for this specific game?
So, developing a game, specially a complex game, requires hours of work and money: programing, designing, music, sounds, voice acting...
My impresion is that even in the best scenario, a game made for the blind will not generate any income. Developers who make games for us are amateurs, or professionals who soon or later will find more proffitable ways to spend their time.
Last but not least, some mainstream games try to add accessibility features, but again, it's only because they want to experiment new things, give some love to the blind community or whatever, but those features don't sell more games or consoles.
To change this situation, however, some factors can help in the future:
1. More sofisticated and easy ways to develop a game: so more blind developers can create things easier, such as full access to modern tools like Unity 3d, etc.
2. More interest in games. My parents possibly are not going to buy a game, ever. But newer generations possibly will accept gaming as a mainstream entertainment experience.
3. Cheaper and more powerful devices.
Plus a society that finally accepts blind individuals can work properly with the latest technology, and more capable and smart screen readers or other technologies on every devices could help a lot.
Excuse my english and happy gaming.
so... I don't mind paying the games I like
I also like some of the games developers like takenblue. and I always pay for their games
and also some of the
Ok, story time. lol
Ok, story time. lol
A couple weeks ago I woke up and opened YouTube on my phone. There in my list of recommendations was a trailor for an update to Super Mario Maker 2 on the Nintendo Switch. It showed all the new tools they were adding and gave some ideas of how you could use them to create some awesome levels, and oh yeah, the update was dropping the next day. As I watched, I thought about how cool it sounded, but by the time the trailor was over, that all too familiar feeling of being left out had come back. A similar thing happened yesterday when Nintendo announced a new Paper Mario game coming out in mid July. Those games don't interest me, but hey it's a new game for those who like it. And if they don't, they've got a bunch of other games to play and look forward to. YouTubers are making prediction videos for the next game as soon as one gets announced. I think a lot of us are tired of feeling left out again and again, especially in the era of social media.
Logically though, I know there's no way they could make Mario Maker accessible. Look how complex Garage Band and Logic are, and they're just music creation apps. If SMM2 could be made fully accessible without compromises, I'd have had a Switch a long time ago.
I don't think we'll be included in many more mainstream games till there is a big shift in policy at these big companies, meaning, more promotion of, and possibly requirements, for accessibility in some games by Apple, MS, Sony and Nintendo. A lot of times people don't make changes until they have to. I don't see that really making a difference until disability affects some higher up in one of these companies directly. That's just human nature.
As for wanting more accessible games with more depth, maybe the place to go for that isn't iOS. The vast majority of the games on iOS are typical mobile games, and the mobile market has, for some reason, chosen frimium and doesn't want to pay for a full game. So, is it any wonder that when an accessible game comes out people complain just the same as anyone else?
Look at Super Mario Run, another of my favorite games I have on my iPhone. Last night I looked at the reviews in the app store just to see the idiotic comments people made. Most of them were lamenting how you have to pay $10 to unlock the full game after trying out a few levels, just like shareware games on PC back in the day. That single in app purchase model didn't make as much for Nintendo as they'd hoped, so all their future games resorted to the frimium in app purchases that most other mobile games use. I don't like that, but it seems I'm in the small minority there.
anyone of you tried?
hey! anyone of you try to plug in the ps4 or XBOX controlers to your IPhone and try some of the games?
like fighting games street fighters IV.
does it playable with the controloers?
I would think you would have
I would think you would have to configure the controller inside the game, so don't know how you would do that if the game isn't accessible. I also wonder about using the controller to navigate the menues, or if you'd still have to use the touch screen for that.
I have Sonic the Hedgehog 1 and 2 on my phone which have controller support, but don't have one to try. Would be cool if it worked though.
Making with Mario Maker 2 is actually quite doable
Brian,
I've been messing around with Mario Maker 2 on the Switch, and it's actuabbly quite accessible, at least the making part. Whenever you place an objeq down (which are arranged in little wheels that you can navigate through with a few button presses), there's this little sing-song voice that says what object you're dropping when you drop it somewhere.