We are working in three projects at the moment, and one of them is the multiplayer version of AudioWizards.
Actually, we are getting our first alpha version ready, and sooner or later we will launch a beta version to be tested. Not anyhow tomorrow. I'll try to remember about you, but we will publish something about it in this site when the time comes. In the AW-MP (AudioWizards MultiPlayer) you play in a labyrinth type arena against three other players, all of you being distortions. The game contains visuals, but it is fully accessible thanks to some tricks with sounds. More info in about one month.
The second project is the spanish version of AW, but that one wont need very much testing, I think.
About the third project, I can't talk yet anything much, except that the name is Kilta, for PC, and that it is an RPG-manager Auto-Batler.
cheers
david
That sounds nice.
Is the online Version an extra App witch we must purchase or is it an update of AudioWizards at iOS and Pc?
I want to test the Beta too, if it is available.
I play both of Versions and they are nice!
If you're going to be a beta tester, do it because you want to test the game, not to be one of the first to play it.
I've seen games released in the past, and I have to wonder what the beta testers were thinking when they were saying this game is great, when it clearly needed more work.
I'm agree Kool_turk. Betatesting should be a systematic analysis act where all possible issues are analyzed, for instance, accessibility of system menu, accessibility of game play, game play itself, balancing of algorithms, sound quality, controls, etc etc.
For previous betatesting phase, we prepared a questionnaire with the questions we considered more important for us. Let's say, half of testers provided some feedback, and 1/4th answered to all those questions. That 25 % is quite similar than what other companies get when betatesting their games.
The betatesting of AW-MP is going to be quite challenging, because the game is a multiplayer and so we need that enough players are simultaneously connected to the server. We need to open the beta testing to about 200 persons, and would need at least a 50 % response rate so we can get a very clear idea what needs to be done to make the game a hit.
Furthermore, it will be very important that betatesters take the work seriously, and they read the rules we give and follow them clearly, so we don't need to answer individual emails if all the info was clearly given already on a written document. For instance, there would be some time of the day where there would be beta testing, and some time not, let's say every four hours, so six times a day. If that is not clear for the beta tester, it will be a complete mess.
Let's see how it goes. Still one month and half away, but quite soon we will post some info.
well,
most developer use test flight to do the beta testing programme.
and most of them can set the expire day for the apps and games
after the expire day. the apps will no-longer work.
Comments
kind of
Hi Ming.
How are you doing?
We are working in three projects at the moment, and one of them is the multiplayer version of AudioWizards.
Actually, we are getting our first alpha version ready, and sooner or later we will launch a beta version to be tested. Not anyhow tomorrow. I'll try to remember about you, but we will publish something about it in this site when the time comes. In the AW-MP (AudioWizards MultiPlayer) you play in a labyrinth type arena against three other players, all of you being distortions. The game contains visuals, but it is fully accessible thanks to some tricks with sounds. More info in about one month.
The second project is the spanish version of AW, but that one wont need very much testing, I think.
About the third project, I can't talk yet anything much, except that the name is Kilta, for PC, and that it is an RPG-manager Auto-Batler.
cheers
david
AudioWizards Online version
That sounds nice.
Is the online Version an extra App witch we must purchase or is it an update of AudioWizards at iOS and Pc?
I want to test the Beta too, if it is available.
I play both of Versions and they are nice!
to myTrueSound
well,
I am looking forward to it!
AudioWizards still my favourite game everyday !
and I hope we can have some exciting game title coming this year.
If you're going to be a beta
If you're going to be a beta tester, do it because you want to test the game, not to be one of the first to play it.
I've seen games released in the past, and I have to wonder what the beta testers were thinking when they were saying this game is great, when it clearly needed more work.
about betatesting
I'm agree Kool_turk. Betatesting should be a systematic analysis act where all possible issues are analyzed, for instance, accessibility of system menu, accessibility of game play, game play itself, balancing of algorithms, sound quality, controls, etc etc.
For previous betatesting phase, we prepared a questionnaire with the questions we considered more important for us. Let's say, half of testers provided some feedback, and 1/4th answered to all those questions. That 25 % is quite similar than what other companies get when betatesting their games.
The betatesting of AW-MP is going to be quite challenging, because the game is a multiplayer and so we need that enough players are simultaneously connected to the server. We need to open the beta testing to about 200 persons, and would need at least a 50 % response rate so we can get a very clear idea what needs to be done to make the game a hit.
Furthermore, it will be very important that betatesters take the work seriously, and they read the rules we give and follow them clearly, so we don't need to answer individual emails if all the info was clearly given already on a written document. For instance, there would be some time of the day where there would be beta testing, and some time not, let's say every four hours, so six times a day. If that is not clear for the beta tester, it will be a complete mess.
Let's see how it goes. Still one month and half away, but quite soon we will post some info.
Interested to beta test
Hi!
I am interested to beta test the multiplayer version of audio wizards,how do I go about that?
not just wizards,how
I am hoping that mytruesound will develope many great games.
test flight
well,
most developer use test flight to do the beta testing programme.
and most of them can set the expire day for the apps and games
after the expire day. the apps will no-longer work.
that's is so cool!
I would like
I would like to beta test the new multiplayer game