So I have noticed recently, while plane the game of Yatzy in DiceWorld game there are certain players that could run the gamut achieving all high scores possible in all categories, – has anyone else noticed this phenomenon? Are they Just lucky? Or is there an exploit being used by some players?
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DICE WORLD CHEATING
ANGELO....I'VE NOTICED THE SAME THING. I PLAYED SOMEONE TODAY, WHO SCORED 980, 880, AND FIVE MORE "LIKE" SCORES.....ALL ON AUGUST 8th, 2019. PERSONALLY, I'M FAIRLY CERTAIN THAT CHEATING IS TAKING PLACE. THERE'S NO FAIR COMPETITION WITH CHEATERS.
*DISCLAIMER, I COULD BE WRONG AND WOULD APPRECIATE ANY EVIDENCE TO THE CONTRARY.
I am unaware of any cheat
I am unaware of any cheat loopholes. But I am also sure that it is damn near impossible to run the board on either Yatzy or Balut. If anyone knows how to exploit the system, please let me know and I will get it fixed. In the mean time, just don't play those people, and report them to me so I can block them from playing in tournaments. Thanks!
rporting players if we have to?
If we should come across the people who are doing this how do we report those players?
android users can cheat
I don't know how to explain it or I don't know how do they do but I know from one of my mother's friend that android users can cheat
I often encountered the
I often encountered the following situation: For example, you're playing some farkle. If you only get farkles, you'll win soooo many points. It seems that the dice are rolling differently to have more luck.
Cheating is still possible
It's sad to see that cheating is still possible to do in Dice World after all these years. One way to do it is by using a cheat engine on Android or a jailbroken iPhone. It would enable you to choose what numbers you want on your dice after each roll. Another theoretical method to reverse engineer the app and make a custom app that interfaces with the server as if it was a legitimate app, but this is way more advanced than just installing a cheat engine.
Either way, my suggestion to the developers is that the server could generate the numbers when the user rolls the dice in an online game. Then the server would be able to verify that the client banks a score based on the same numbers that were generated by the server.
Another approach that would make it more tricky for cheat engines is to make some sort of integrity check after each roll. E.g. make a special hash of the dice values after each roll, and use that to verify that the dice values have not been altered by the time the user makes a selection or banks the score.
For the sake of the vast majority of legitimate players, I hope the developers will put an end to the kind of cheating that we're talking about here.