Description of App
The city runs on cards. Time to make your name.
Cyphr City is a cyberpunk card RPG where poker is combat and the whole city is up for grabs. Play cards onto a 5Γ5 board, build poker hands (pairs, straights, flushes, full houses, and the rare royal flush) and turn every hand into damage. Both hands are face-up, so every card is a chess move: read the board, block their line, and drop the 5th card to steal a hand right out from under them.
The first 7 floors are free. One purchase opens the whole tower. No ads, no subscriptions, nothing else to buy.
You're The Cyphr, a street-level hustler who reads the board like no one else. Climb 35 floors across five districts, from The Block to the corporate tables to the penthouse run by The Architect. Twenty rivals stand between you and the top, and you fight each one exactly once. Beaten is beaten.
POKER IS THE COMBAT
Not a card game with an RPG skin. The poker is the fight. Sure, the deck runs on luck. But luck deals the cards; skill runs the city. Reading the board, blocking a line, and knowing when to spend a Trick is what sets the players apart from the marks.
EVERY BOSS PLAYS BY THEIR OWN RULES
Five district bosses, five broken rules. One kills your diagonals. One won't let a hand score twice in a row. One makes your first card touch his. The rule is announced before the fight, never sprung on you, but knowing it and beating it are different games.
BUILD YOUR REP
Take floors to earn REP and hit harder every level. Spend CRED on weapons, shields, and HP, from a Gold Chain to a Neon Katana. Swap your loadout anywhere on the climb, so what you carry into a fight is always your call.
RUN YOUR TRICKS
Own all 12 street Tricks and carry three into a fight, or four once you've earned the Vault's fourth slot. Pick Pocket the exact card you want out of their hand, Run It Back for a second turn, drop a Loaded Deck before a boss, or Sweep The Block clean.
CRACK THE SAFE
Every district hides a stash. Take the CRED and walk, or crack it at the blackjack table: hit, stand, double or nothing. Naturals pay 3:2. The lock still works; your nerve is the question.
THE DAILY THREE
Once you own the tower and have taken it, the city deals you three fights a day, the same three for every player, one attempt. The rivals, the gear, and the deck come from the date, so your score means the same thing as everyone else's. Bank your HP, build a streak, and share the day with a tap, win or lose.
THE CLIMB DOESN'T STOP
Battles save themselves. Close the app mid-fight and pick it back up exactly where you stood. Beat the tower and the city opens up: Hustler difficulty, six challenge runs from No Armor to Undefeated, a ledger of your records, and a share card for the climb you just made.
TAKE THE CLIMB
35 floors, 20 rivals, 5 neon districts, each rival fought once
Whoever completes a line owns it. Position and timing decide fights
Five boss fights that rewrite the board's rules
Deep progression: REP, 10 weapons, 9 shields, and 12 Tricks
Crack a stash at blackjack, double or nothing
Safe houses to patch up, shops to gear up, in every district
The Daily Three for full-game players: the same three fights for everyone, one attempt a day
Six challenge runs and Hustler difficulty once you've taken the tower
Share your climb and your daily as a card, straight from the game
Fully playable with VoiceOver; built for Dynamic Type and Reduce Motion
Plays offline. No ads, no tracking, no subscriptions.
Play your hand. Run the city.
Comments
Battle system
Can someone explain to me how you deal damage to your opponent? I understand how to play the cards on the board but when I do, I donβt deal any damage to my opponent, but they deal damage to me. If someone could explain this to me, Iβd appreciate it.
re: Battle system
The way I understand it is you play your cards or, try to play them next to each other where scoring counts. For example, if you have two aces you'd want to play them next to each other. Either vertical, horizontal or diagonal. You can also play off of their cards and or the cards that are dealt in the center. I hope this is making sense for ya. Now on to my question. when I go onto the gears screen to swap things, I'm having VO focus issues, like I can't look at my stuff because it just takes me right back to the top of the screen. Nor can I explore by touch to get to where I wanna be neither. Is there something I'm missing?
re: battle system
Hey everyone!
Thanks for trying the game!
Regarding the gear screen, I've sent a list of bugs to the developer, and this is one of them. if you swipe right many times from the "done" button you can still change your equipment, but this will be improved. the same bug happens when you open your tricks during gameplay. You will also be able to check the enemy cards.
In order for you to score a hand you need to have all 5 cards. Your objective is to play the best hand to deal the most amount of damage. The cards don't need to be played in order, they just need to be valid for scoring, examples: full house, three of a kind, straight, flush, etc.
Ways to increase damage
Is there a way to increase the damage ideal with each attack? I am at the first boss and Iβm having trouble getting past him. I was close and then he killed me by attacking me three times with 12 damage each time.
re: ways to increase damage
You need to find better synergies. when playing a card try to check the whole board to find if the card that you're going to play can score in more than one place. sometimes you can make combos that hit more times if you match hands on the vertical, horizontal and diagonal orientations as long as they all have 5 cards, otherwise it won't score.
After the first boss you will be able to buy weapons, armors and tricks to become much stronger.
Reputation also increases your damage.
Update 1.1.1 available
This update is really important and awesome!
It makes the gear and tricks screen fully accessible, we can read the opponent's hand and there are text descriptions for all of the enemies in the tower. Just swipe right before starting a fight and you will understand what they look like.