EDIT: The test version of Spatterlight linked below was updated.
Previous post here:
https://www.applevis.com/forum/macos-mac-apps/text-adventure-interpreter-makes-infocoms-journey-arthur-accessible
This is crossposted from intfiction.org:
https://intfiction.org/t/looking-for-mac-voiceover-users-to-test-zork-zero-in-spatterlight/80791
The latest version of my text adventure interpreter Spatterlight adds VoiceOver support for Infocom's Zork Zero. That completes its support for Infocom's graphical adventures (Journey, Arthur, Shogun, and Zork Zero.)
Download Spatterlight here:
https://github.com/angstsmurf/spatterlight/releases/download/v.1.5.1b/Spatterlight.zip
Zork Zero can be downloaded here:
https://curiousdannii.github.io/infocom-frotz/zork0-r393-s890714-graphics.zblorb
With "feelies" in not very accessible pdf format here (contains some crucial clues):
https://infodoc.plover.net/manuals/temp/zork0.pdf
See my previous post (linked at the top) for more information on how to use Spatterlight.
The new version fixes many bugs related to VoiceOver and the command history rotor, so if you've tried Spatterlight before, the experience should hopefully be a little more stable this time.
Iβve added an option to skip the graphical puzzles (Tower of Bozbar, Peggleboz, Double Fanucci, Snarfem) that fires at the start of the puzzles when VoiceOver is active.
The rebus is a graphical puzzle that canβt be meaningfully skipped, and there is not much to add to what is already in the room description and in the built-in InvisiClues (HINTS β GREAT HALL AREA β reading the rebus.)
Full disclosure: AI was heavily involved in creating this version of Spatterlight.