Working on developing an accessible retro racing game – feedback welcome

By Dani Devesa, 17 February, 2026

Forum
iOS and iPadOS Gaming

Hi all,

My name is Dani. I’m an iOS engineer with a strong passion for accessibility, and I’m currently working on a small experimental game. I’d really love some feedback from this community.

The game is a simple racing game inspired by old LCD handhelds. It’s played on a 3 by 5 grid: your car sits on the bottom row, and rival cars move down the grid. The goal is to overtake them without crashing.

I’ve recently added VoiceOver support and am exploring audio-first gameplay. The game area is a direct-touch region: tapping the left side of the screen moves the car left, and tapping the right side moves it right. I’ve also added audio cues to indicate which columns are safe to move into.

By default, the game plays short musical notes for each safe column, and when you move the car, a sound plays that should match one of those “safe” notes. In Settings, there are a few alternative audio modes, both for the safe-path cues and for the movement feedback.

I’m very new to video game accessibility, so I’d genuinely appreciate any feedback you’re willing to share. In particular:

  • Are the audio cues understandable and useful?
  • Does the pacing feel right?
  • Is direct touch a good approach here?
  • Anything that feels confusing, fatiguing, or frustrating?

Here’s a TestFlight link to the current build

Thanks so much for your time and for all the knowledge shared in this community. I’m really keen to learn and improve this.

All the best, Dani

Options

Comments

By Tristo on Wednesday, February 18, 2026 - 01:26

I love the idea, but I've found it a bit hard at first. A tutorial to start with going over different sounds and what they mean, and what to do would be good. I'd love to continue testing.

By David Standen on Wednesday, February 18, 2026 - 09:10

I also love the idea for this game. If you haven't done so already, another community you could reach out to is www.audiogames.net. Under the forum section of the site, there is a play testing page for developers who would like to request feedback on games they are developing.

By Brian Giles on Wednesday, February 18, 2026 - 10:22

I also love this idea, but so far can't figure the game out. I think it needs a tutorial or a demo video so we can understand what the sounds mean and how to play. I run out of lives before I can even start to get an idea of what to do.

I'm curious what games inspired this project. I remember some of those old Tiger LCD games, but don't think I remember any like this one. This may send me down a rabit hole. lol