Little Alchemy 2 Has Massive Accessibility Potential

By Lumen0, 8 May, 2026

Forum
iOS and iPadOS Gaming

The developer is Jakub Koziol, not me.

This game has a really unique idea. You begin with the four basic elements, and then see what you get when combining them. The new items you come up with also may have possible combinations with other items, so that’s where the fun is.

So,I need some of the blind and partially sighted friends on here to take a look, and see if I'm right in saying there's potential. I’ve played this game once when I was partially sighted, and have tried it out while blind. Here’s what I found.

Firstly, the main issue. Voiceover reads everything on the screen, but the game mainly relies on drag and drop mechanics for element combination. You need to get both elements on the exact same spot on the screen to make a combination.

Secondly, I know from prior experience that the elements are on the right side of the screen, and that you’re meant to play it in landscape mode. However, I have failed to notice that there are lots of things you need to click or pop-ups to close, and they don’t seem to disappear. There’s also duplicate labels. There is an image of an element, which voiceover pronounces as “fire, image.” Then there’s the name of the element, “fire.” The draggable item is only the image.

So what do you guys think? I thought to propose clicking on a given element, and then clicking the subsequent one so that the combination becomes automatic. The only workaround I could find was dragging an element to the top of the screen and remembering where I put my finger last. This actually fails more than it succeeds and that’s why everybody’s feedback is invaluable.

I’m also hoping I can maybe get people interested and contact the developer with everyone’s feedback so that we get a new unique accessible game.

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