Hell Hunter 2 - Damned Soul mobile version is finally released!

By Tenkarider, 4 December, 2023

Forum
iOS and iPadOS Gaming

Hi Everyone! Hell Hunter 2 - Damned Soul for mobile is finally here!

Actually someone might have noticed that the mobile version was already launched some day ago, but i decided to delay a bit the public announcement, in order to allow testers to test one last fix to allow a smooth relic transformation.
If you already got the mobile version, please update your game: now that update is public!

Here's some detail about the mobile version:
1) Due to some issue with the inputs, the message which tells you how much HP you have has been removed from battle, still the heartbeat loop audio which activates when your HP are below 25% should be enough as warning;
2) To skip cutscenes or room change speech it's better to let you know that you have to tap twice, and at the second tap you keep pressing the touchscreen for 2-3 seconds until you hear the heartbeat sound and skip the text;
3) You heal with the blood vial using swipe up in battle; for attacking you tap twice, you might assume that if you hear your slash attack sound then you attacked just once and so that you're not dealing much dps, but actually, in order to avoid this issue, due to the mobile inputs, i made so that if you attack, then you actually attacked twice so if you hear two times your attack sound, that equals to 4 attacks of the pc version... the player might notice some slight advantage or disadvantage according to the battle, compared to the pc version;
4) Seems like it has been pointed out in some of the other games of the staff, so i'll try to explain some detail about it... when you dodge in the mobile version you use swipe left, swipe right and swipe down. While left and right are a piece o' cake to input correctly, since the screen is oriented horizontally, the space for vertical swipe is limited, that means that you need to be more accurate when you swipe up/down or you risk that your input might be interpreted as a swipe left or right instead. My suggestion is to start the swipe movement a bit more higher than the center, so you have more space for the input and practice a bit! Anyway i played the mobile version with my eyes closed so i can tell it's not a big deal the vertical swipe
5) Due to mobile inputs which require some extra fraction of second to act and react, i decided to add 0.1 second of time to the player to dodge an attack and the same amount for the pause between a monster attack and the next one. It's difficult to know how player can handle the difference between the inputs so what i can say is that some battle might be easier or harder, compared to PC version...
6) Relic trasformation now is done by tapping the screen with 3 or more fingers, according to tests, the input happened to be easy enough to do, unlike what i feared it could be, so the mobile experience should be good at least as much the one of HH1 mobile.
7) In order to allow a smooth transition between Relic shapes, i had to shorten the input reading time window which was of 0.2 seconds, now it's 0.15 seconds. To make a long story short, you might have to tap twice slightly faster than before in order to read the input in time, actually it might not be noticed this one but i warned just in case.

Here's now a recap of some of the main features of HH2:
- Extra gimmicks, both in battle and in map;
- Relic system, some extra resource for Elyon that can use in battle to adapt to the enemy who's fighting against
- Extra polishing, where i could i made the UI scrolling happen more smoothly, in particular the inventory, which will now shift from an item to the next one much faster, skipping faster the speech... check all items and descriptions!
- In battle now healing and other functions won't make Elyon getting hit if done while under attack, which was an undesired behaviour (now only attacking, dodging the wrong direction and not dodging in time will cause damage to Elyon while under attack)
- One battle feature which is quite technical is worth to be mentioned here: Aside the normal attack, some enemies can do also a secondary attack (which is not the deadly attack!), it's another normal attack which has different properties, like another
sound or a different timing than the normal one (sometime it can have the same sound).
- In battle it has been added another sound channel, in which secondary attack will play. The main point of this extra channel is mostly the fact, that while the usual channel is used both from normal attacks, elyon attacks and enemies hit reactions, and so they can be cancelled among themselves, the secondary channel is used only for secondary attacks and that means that their sound cannot be cancelled, so it can overlap with the main channel and doing some extra sound camouflage, a powerful weapon in enemies' hands... stay focused and study your enemy.
- I'd hardly call it a worldmap, but HH2 features a sort of map system, basically from the meeting point at the start of the game you can access to all the locations which will be unlocked during the game, that mostly implies that the navigation system is
very efficient and backtracking is absolutely minimal.
- Higher replay value, due to hidden stuff and optional events, it's not possible to discover everything in a single run: the story will have some twists on the way, and consequences will never be the same, so expect at least 2 playthroughs to complete your experience

For who didn't play the game yet, Hell Hunter 2 - Damned Soul is a Horror RPG game, this is the story of Elyon, a vampire hunter, he's a dhampir hence the son of a vampire and a human, he hunted vampires and creatures for a long time, now he wants to succeed in his greatest hunt: Dracula, the lord of darkness.
The story is set in Transylvania, in our days: technology like smartphones already exist, to be precise, in this modern society creatures of the night exist and people is not aware of that, some of the creatures even live among humans, in disguise. Elyon hunts them far from the eyes of common humans and travels along darkest places during his personal mission.
This is the sequel and it will bring to conclusion anything which has been started and yet unsolved in HH1, along with the story of Elyon.

The dynamic music and ambience of the game, combined to the horror gimmicks will make you enter inside the mood of the game, you'll fight many types of enemies with different behaviors among them. Aside the main story, the game has secret quests and superbosses.
And, while you might have noticed that the previous lines above were similar to the ones of HH1's launch, then if you also played the first game you also realized that it wasn't just flavor text: well, that will be even more true in HH2. Study your enemy
and learn how it fights, the toughest enemies will prevail against you if going unprepared.

Thanks to all you players who played the game!
For now and for a while, this will be the last milestone of HH series and portings to it, i don't know if something else will happen, but there we are... thanks a lot guys, it was very important to me what i done with Hell Hunter...

The game is now purchasable also for Android and iOS:

Android version link:
https://play.google.com/store/apps/details?id=com.ivproductions.hellhunter2&hl=en_US

iOS version link:
https://apps.apple.com/id/app/hell-hunter-damned-soul/id6449684206

For Android users, there's the possibility of buying the full game immediately, in the first screen of the game, among the options, after the "Exit Game" option... in case you don't want to wait until you reach the end of the demo.
If you have any question, or want to share your experience or anything else, please write here and I'll try to answer as soon as possible!
It's time to Go Beyond.

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Comments

By Brian on Tuesday, February 6, 2024 - 21:17

Are there any gameplay trailers for this that showcase the accessibility?