Everrealm — a screen-reader-first kingdom builder (alpha playtest, works with VoiceOver)

By Lanie Carmelo-Molinar, 14 July, 2026

Forum
iOS and iPadOS Gaming

Hi everyone, I've been working on a browser-based kingdom-building game called Everrealm, and I'd love to get feedback from VoiceOver users. It's an alpha, so things will change, but the core loop is playable.

What is it?

Everrealm is a peaceful strategy game where you build a civilization from tents to citadels. You establish settlements, develop them by merging pairs into higher-level buildings, unlock discoveries that enable special buildings, and guide your realm through six Ages. No combat, no timers, no fail states. It's designed to be calm.

Does it work with VoiceOver?

Yes. A player on AudioGames.net has already confirmed it works on iOS with VoiceOver in Safari. I built it screen-reader-first, not screen-reader-compatible as an afterthought. I'm totally blind myself (NVDA user), and I built it because I wanted a strategy game that actually works with screen readers from the ground up.

  • Fully keyboard-driven. Every action has a shortcut.
  • Semantic HTML with ARIA live regions for announcements.
  • No visual information required to play. No dragging, no spatial reasoning, no color-coded anything.
  • Saves locally in your browser. No account needed.
  • Works in Safari on iOS and macOS, plus Chrome, Firefox, and other browsers.

A note on sound

I want to be upfront about this. Sound might be added in the future, but this will never be a full audiogame. I have a combination of disabilities that means I can't interpret spatial audio, and I get overstimulated by too many sounds at once. That's part of why Everrealm has no spatial grid at all. If I add sound, it will be optional, minimal, and never required to play.

How to play

Just open the link in Safari and name your realm. The game walks you through the rest. Play Everrealm

Keyboard shortcuts:

  • E — Establish Settlement
  • A — Advance to next Age
  • T through I — Develop settlements (Tent, Hut, Cottage, House, Manor, Village, Town, City)
  • F, M, O — Develop into Farm, Market, Workshop
  • L, G, Q — Develop into Library, Town Hall, Aqueduct

There's also a collapsible shortcuts list in the game itself.

What I'm looking for

  • Does it work well with VoiceOver on your device? Any announcement issues?
  • Is the game flow clear? Can you tell what's happening and what your options are?
  • Is it fun? What feels satisfying? What feels tedious?
  • Balance feedback. How long does it take to reach your first Citadel? Does the economy feel right?
  • Any bugs or confusing error messages.

I'd especially love feedback on the iOS experience — swipe navigation, rotor behavior, announcement clarity, anything that feels off.

About me

I'm Lanie, a blind writer and accessibility advocate. I don't come from a game dev background. I built this with AI assistance because I wanted to prove that accessible games can be genuinely fun, not just "accessible enough." This is my first game, so be kind but honest. The code is open source on GitHub if anyone wants to look under the hood or contribute: View the GitHub repo here. Thanks for playing. I'm excited to hear what you think.

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Comments

By Sysskuu on Tuesday, July 14, 2026 - 10:32

Hi!
Congratulations for the game. I'm using Jaws 2021 and Google Chrome and it works perfectly fine but I had to start again and again countless times. Are there any suggestions on what to do?
Like
Turn 2: Agriculture unlocked.
Turn 1: Discovered the Tent.
Turn 1: Established a Tent.

then what? I can't afoard nothing and the game becomes impossible to continue. Do I have to click on Establish Settlement for like 10 times at the start or...?
Do you have any suggestions on how to start?

By Lanie Carmelo-Molinar on Tuesday, July 14, 2026 - 12:54

You will need to click establish settlement a lot. That's how you get new tents you can merge into new buildings. Your first two turns will need to be establishing settlements, which will give you two tents you can merge into a hut. That should give you enough prosperity to unlock agriculture. Then, establish settlement twice again, merge into another hut, and now that you have two huts and agriculture unlocked, you'll have a choice between merging into a cottage or a farm. I hope that helps get you through your first few turns.