enough with simplistic games

By brandon armstrong, 1 June, 2019

Forum
iOS and iPadOS Gaming

hello everyone, I'm not trying to bring anyone down, but haven't we just about had enough of simplistic games like number games? have we become so intrenched in the simplistic gaming style because we have to use voiceover we have just given up on pushing for more developers of main stream to become accessible? I for one am a bit tired of the overload of games like number games, card games, dice games, and games that have no story or replay value. please, let's try and push for better game development. I really want to see more of us playing mainstream things and not this simplistic junk we get every month it seems like now.one game that just popped into my mind was this recent game endless tank gunner. no story, no online play, sounds are lets be honist just not what a main stream game would have from a major company such as EA sports. give someone who is sited one of these simplistic offerings and see how fast they leave the app store for gaming in droves. no console game dev offers up this simplistic stuff that we get loaded with. I want to see more like alt-frequencies which was a great game.

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Comments

By Lysette Chaproniere on Tuesday, June 25, 2019 - 04:35

Firstly, I wish people would stop saying we should just be grateful for what we have. We are paying customers and, as far as possible, should get the same level of access as everyone else. Yes, some games and other apps are visual by their nature and canā€™t be made accessible to blind players, but I expect that many could, with some creative problem solving. Yes, we should treat developers with respect, be polite when giving feedback, constructive in our criticism, and should acknowledge the time, effort and money that goes into making games. We shouldnā€™t expect developers to give away their work for free. If we want quality products we need to pay for them, and Iā€™m all for showing your appreciation when a developer makes something you like. But Iā€™m sick of people talking about accessibility as though itā€™s something that people donā€™t have to do, but some choose to do it out of the goodness of their hearts. We wonā€™t get equal access if we keep talking about ourselves like weā€™re charity cases. Some blind users are rude or overly blunt in their criticisms, but is that really any more common among blind users than sighted ones?

Secondly, why the assumption that sighted people arenā€™t interested in audio games? Audiobooks and podcasts are popular, so itā€™s not as though blind people are the only ones interested in audio-only content. Perhaps the reason why audio games tend to only get taken up by blind players is that thereā€™s a lot less competition. Players who donā€™t have accessibility needs have a lot more choice, so itā€™s much more likely that a new game will be ignored among a mainstream audience. If a sighted user doesnā€™t like the game theyā€™re playing, they can move on to one of the many alternatives. If a blind player isnā€™t entirely happy with a game, there might be nothing else like it that they can play, so they might persist with it. So Iā€™m curious to know whether thereā€™s any evidence that mainstream audiences wouldnā€™t be interested in a well-made audio game, or whether the lack of attention to such games among sighted players is due to the greater competition and/or lack of marketing. It would be really interesting to do a survey about interest in audio games on a mainstream gaming site, maybe asking people to try out the offerings already out there, if that hasnā€™t been done already.

By Joel on Tuesday, June 25, 2019 - 04:35

You canā€™t force a developer to make an app accessible. Be grateful that we have anything to begin with. It could be worse.

By ming on Tuesday, June 25, 2019 - 04:35

you know I am so sad the the Goldgun is stop develop.
I think it is a great consep that it c has some Haptic feekback!

and I think we should respeck everyone who is developing great games for our community !

By ming on Tuesday, June 25, 2019 - 04:35

I like some of the blindfold games like blind fold flapy ! blind fold battle ship! and someone brought the RS games to it as well.

other than that.
yes we have too much words game, quiz games and puzzle...
and I think Tank Battle Endless Gunner
is v ery good one as well.

By Darrell Bowles on Tuesday, June 25, 2019 - 04:35

Hello,
I can appreciate the developer of Gold gun giving his thoughts on the matter. I work for a tripple a company, and they are definetly trying to make there games accessible. I can't say anything else, because I"m under nda, so... HOwever, I was say, don't get a ps 4. The xbox accessibility is far better. I remember when Fleksy was very popular among the blindness community and they switched us to a voice over only ap for a time until they could sort out the accessibility issues in there software. I don't know how accessible it is now, but the backlash was so fierce, that I don't think the developer pays attension to accessibility. While I understand that some developers may not be open to the idea, we must remember to give our feedback constructively, but also with a bit of honey. My idea is to always first praise the developers for what they did right, or what we liked, and then give ideas on how to improve the things we did not.
HOpe this helps.

By charles on Tuesday, June 25, 2019 - 04:35

Rather than gripe to us, contact developers, and not with the verbiage used to start this thread. It will only get you unceremonially dismissed. Your statements in your post have basically trashed developers of games currently available in a negatively worded blanket insult, showing no appreciation. How about suggesting, in a nice way, to them as to how the games you want can be created? Help rather than trash the process. Also, in my opinion, there are challenging word and strategy games out there. If you don't like them, don't spend your money, move on, and don't gripe. Toward developers, don't gripe. Instead, offer construction rather than distruction. Posts like yours are what have driven developers away from the blind gaming community in the past, and will continue to do so. You cannot attract them with venom. Want a good strategy game? Learn chess. It has stood the test of time due to the strategic quality, and no two games will be alike. And Shredder Chess is not very expensive, and will beat most people at the highest level.

By Darrell Bowles on Tuesday, June 25, 2019 - 04:35

OH my Goodnes, I'd learn to lvoe chess... I also might check on this tank game.

By Teresa on Tuesday, June 25, 2019 - 04:35

If a person doesn't like a game for any reason, they shouldn't play it. There is no forcing involved here. Also, many people who have wanted a new game have made it happen. I play all types of games, including arcade, card, word, and dice games. I haven't had much experience with console games, but i hear that some of them are at least somewhat accessible. Maybe that is a better platform for your preference, Brandon. Just saying.

By Teresa on Tuesday, June 25, 2019 - 04:35

I only have the title for now. It's called "Don't Feed the Trolls"!

By harry6116 on Tuesday, June 25, 2019 - 04:35

In reply to by Lulu Hartgen

There's a couple of things to say here.
Firstly, I absolutely understand and agree with brandon.
The amount of card games is driving me mad because itā€™s all we get, same with numbers or puzzles.
i donā€™t mind a good text game if there are a ton of different scenarios that I can practice.
My dream game would be a World War II simulation where I could actually decide on strategy and troop movement and see basically what happens.
On the subject of sports games, what I like for my sports games and any games in general is for them to be realistic.
I don't want crazy tennis, crazy bowling or anything else.
What I would give anything for is an accessible realistic match simulation.
I do need to say however that anyone who can develop a game in my opinion is fantastic because it is a very hard job.
I for one would give anything in the future to see some kind of accessible creation of something like call of duty which would be extremely difficult admittedly because of the advanced graphics and Visual aspects.
This is not to say however that we should not try, i think AI is also going to play a big part in accessible gaming in the future.
I do get quite envious when i see some of the sports and military games that are so plentiful but completely inaccessible.

By Michael Feir on Tuesday, June 25, 2019 - 04:35

Hello everyone. Thought I'd add my two cents to this dreadfully started but ultimately thought-provoking thread. I completely agree that we have a glut of overly simple games in the app store. I yearn for games I can really sink my mental teeth into, and of course, I want to play with sighted friends. However, I don't at all think that we'll remedy that situation by condemning the developers or those who truly enjoy these games. There is definitely a place for them. Dice World and Feer eat up small chunks of my time most days. A lot of thought and effort has gone into making both of these experiences accessible. While these games can be played by sighted people, they're up against games which offer far more engaging graphics and game play.
Frankly, I think that some of us really need a reality check. Just because it's possible to make games accessible doesn't mean that it's as easy as flipping a switch. The accessibility API and this new Unity plugin require a good deal of thought about how best to use them. How much information is too much? When do music and sound work to enhance enjoyment and when might they prevent people struggling to get used to VoiceOver from playing the game at all? There's a lot to consider and be aware of. Becoming expert enough with the workings of accessibility tools takes real time and real money. Game development isn't an easy fun walk in the park. It takes real time, money and effort to produce games so there's a constant pressure to cut costs whenever you can. Whether we like to admit it or not, including blind people in even simple card and dice games takes some extra effort.
I'd be delighted if I found that I could take it for granted that any and all text based story-driven games which weren't time-sensitive would be guaranteed to be accessible from this moment on. A lot of tremendously good game play could be found even in that. There are some excellent thought-provoking text games with good replay value which are based on rpg franchises like Dungeons and Dragons, Pathfinder, Call of Cthulhu or the new Fighting Fantasy Classics app. The Fighting Fantasy books won major awards for their measurable impact on literacy of teens who found enough fun in them to keep reading. Braille literacy could really use a similar boost. As the affordability of Braille displays finally seems ready to reach a point where individuals can contemplate getting a cheeper one, having accessible text based games which sighted friends might also actually play could do wonders. Sadly, graphics, economics and lack of awareness has won the day yet again and the app is totally inaccessible keeping us locked out of what could relatively easily have ben fully accessible mainstream fun. I say relatively when compared to other more complex challenges like action arcade games. I don't say that it would require no effort at all to make the Fighting Fantasy games pleasantly accessible rather than merely useable.
And then, there are the countless unique modern board, word and card games which could be made accessible with enough time, thought and expertise. Everything from Hearthstone to Scrabble to Settlers of Catan to Plague. You could have descriptions, tactile feedback and sound representations of pieces or tiles which could be tapped to pick up or place. There's a whole lot of potential here that hasn't even ben tried yet. While it's easy to conjure up such delights in my mind, I know enough to realize that making the actual experience enjoyably accessible would take a great deal of experimentation, testing, and work. Ultimately, that work ends up costing money and time which are often both in short supply.
Even in the big budget world of games for sighted people, you really don't have to look hard to find complaints in reviews about things which could and should have been fixed, added, or finished before a game was released. We blind folks are particularly good at complaining about the more limited games we play but we by no means have a monopoly on the ability to trash talk somebody's very hard imperfect work. There's absolutely no shortage of grumpy bitter armchair quarterbacking in the sighted gaming sphere. A major difference is that for them, there's always many new things to move on and complain about. In our situation, there can b long stretches between accessible game releases. That one brand new game very quickly has the shine bashed out of it as everyone pounces on that single new entertainment choice. Early complaints can scare away members of an already small potential market base of players. The developer is then often faced with very little if any profit combined with a withering blast of at times very fair criticism. That can be very hard to take particularly when it involves a personal attack from a disgruntled player having no clue how much work went into getting a game that far along.
Given Apple's app store economics, developers can't just sit on their successes as they continue bringing in the money. Keeping an app in the app store costs them money. As iOS gets updated, more time and effort must be put into making certain that the app still works properly. And then, there is the expectation that updates will contain game play improvements. People get tired of merely reading that "this release contains bug fixes." If an app no longer sells, they're simply losing what they're spending maintaining the app and keeping it available. Apple takes a 30% cut of each sale. If developers charge too much, that hurts the number of sales they can make. There's a constant pressure to minimize costs. Especially ongoing costs without a return on that investment that's easy to quantify.
Now lets examine this whole "I want Call of Duty or Baldur's Gate or GTA made accessible through audio." You know what? I do to!! I'd be absolutely delighted if I woke up tomorrow and learned that I could now play these games on an equal footing with sighted players. Even a really well respected side scroller done in a way which took advantage of stereo panning and 3d audio to give us a sense of what's where would be tremendous fun. IOS devices are certainly capable enough machines to do this sort of game well. in theory, it would be somewhat easier than games like Papa Sangre II was to produce since you didn't have the third dimension to worry about. They could make use of tilt detection to give us easy control letting us tap or swipe to do various other things. Again, very easy to conjure this in my brain but implementing this well would take careful thought and a lot of work to provide a comparable experience to sighted players. And that's just a basic two-directional side scroller.
Something like Call of Duty, GTA, or even Asteroids is even more complex. We nearly had Asteroids n the PC. I beta tested a game called Torrent which had the asteroids swishing around as you turned your ship and chased pinging power-ups. Asteroids coming behind you would have a buzz layered onto their swish sound to alert you to this. It was very innovative but never got finished. We have simple working instances of Pinball for the PC and thanks to the much maligned Blindfold Games, on iOS. I quite like Blindfold Pinball. You get the feel of ball physics and the consequences of timing your flipper strikes well. There are a few legitimately different actual table layouts. However, it just wasn't worth the time and effort economically for Marty to pursue things further and ad the complexity available to sighted Pinball players. Those tables have very clever designs with moving elements and different objectives which go way beyond the basic core Pinball experience which Blindfold Games has given us. Instead, Marty did some work on the equivalent of window dressing adding background sound packs and different sound schemes to use on the same few actually different tables. As much as I dislike when fluff wins over substance, I still applaud Marty for bringing us what he has.
It really isn't practical for a third party to step in and make a game accessible. They would have to pay a license or royalty fee to the original designer. Marty would have to pay to use any already designed Pinball table. Unless a game was in the public domain, you couldn't modify it in order to increase accessibility without paying someone and getting permission. Accessibility will always work best when it's a part of the design from the very beginning.
On the board game front, we should soon have a well implemented version of Backgammon playable with each other and sighted players. I keenly look forward to this. It's something my father would genuinely enjoy playing with me. Hopefully, once Backgammon gets out there, it will inspire some more original board game makers to let us into their playgrounds.
We use our ears differently than sighted people. It's one thing to add sound as ear candy to help pull sighted people into the game world. It's quite another when you totally rely on sound. At that point, you really have to know what you're doing or you'll end up with a sonic mess. That car sound is terrific but does it mask the cue which signals a turn up ahead? How easy is it to navigate this castle and understand the layout sonically? Is that fireplace fire too loud and hiding the soft footsteps of a sneaky enemy unfairly? How do I give blind people an equal knowledge of the layout of Pack-Man's maze so they can strategize equally with sighted people? When is it OK to stop going for straight equivalence and go for actual enjoyment of experience instead?
Here are a few dirt simple examples from my current favourite game Six Ages: It's great to have the orchestral soundtrack Six Ages features but might that music make it harder for beginners to hear what VoiceOver is reading? there are endless decisions like that. Being directionally challenged, I'm very happy that Six Ages incorporates an alternative exploration system for blind players. Instead of making us deal with a large hex map which is hard to explore, the developer took note of how frustrating people found a similar map he made accessible in King of Dragon Pass. While it was feasible to explore and use that map, scrolling around through screens trying to conceive where things were put off many blind players. The alternative exploration system in Six Ages still gives us all of the strategic decisions about sending expeditions. We're still getting the same core game experience but that modification make Six Ages far easier for blind people to get into. Different but equal play.
It's nice to have many of the scenes in Six Ages described for VoiceOver users. Work on that continues as more descriptions are added with each update to the game. Now given the pressure to release the game and start making back some money you've invested, do you really hold up a perfectly playable game while those extra thousands of words which will only be read by blind people using VoiceOver are all written? There are hundreds of scenes which aren't necessary to have descriptions of to play the game. You won't even see all of them in several games. That's good revenue you could be raking in wile you're writing those thousands of words so that a tiny fraction of your audience feels more welcome in your game experience.
People don't seem to grasp that we're in a better position when it comes to accessible games on iOS than we ever were on the PC. If we spread awareness of accessibility tools and of a growing hungry audience of blind players eager for entertainment, I think we will have experiences we can barely imagine now. Simply put, griping about what we don't have and thinking we can demand that all games be made accessible just won't get us anywhere except shut out. The developer of Six Ages has become quite an accessibility champion going well out of his way for a very small subset of his overall audience. People ought to be writing good reviews of that kind of thing. However, I have yet to encounter that other than the one I myself have written.
We've seen what can happen with purely audio games on iOS. Look at Papa Sangre II. Now there was an absolute masterpiece of an audio game. It had Sean Bean! an honest to God Hollywood star who was in the LOTR movies. I was thunderstruck with glee when I heard him speak. The levels were very well designed and there was plenty of variety. There was an actual story. The soundscapes and game mechanics were extremely innovative. I'll never forget that burning basement. They actually got some favourable interest from the sighted gaming world. Blind people were consciously included in the game design right from day one. They hung in the app store for a good few years. However, even with all of that success, it simply became uneconomical for Something Else to keep those apps in the store or produce any new games. They had everything possible going for them with a purely auditory experience. Despite that, it is now impossible to play these games or find them in the app store. They shone more brightly than any audio game I've ever experienced but are now vanished history. I don't think we'll see the kind of wider marketing or star power they brought to us for years if we ever do. Making a visual top tier game accessible is even more ambitious and complex than what they managed to do. Make no mistake about that. We're asking for a lot of effort for relatively little return on investment. Granted, a mainstream title accessible to blind people would likely draw sales from sighted friends and family plus their friends and so-on.
I think we'll get a lot farther with the carrot than we will with the stick. We need to get it into our heads that we don't have much in the way of a stick to wield. Just enough to bash the work of those who have thought to try and bring us some joy. We've lost a lot of developers that way by attacking their work while they were still learning the ropes. We need to be more mindful of peoples' efforts. There was a time when I thought nothing of obtaining illegal copies of books I wanted to read. Especially if they weren't made in an accessible format. However, having tried more than once to write a book, I understand the effort involved. I have since bought legitimate copies of every single book I ever enjoyed illegally. I feel much better having done this. Sounds, music, voice acting and other things needed to make audio games also cost real dollars. I must have sunk over a thousand dollars of my own carefully saved money plus family birthday or Christmas gifts into buying royalty free sound and music which I've never yet put to use. It turns out that even basic programming is beyond me let alone any kind of audio game. At a minimum, if we want people to put in the effort and time to make top tier games accessible, we have to start recognizing and acknowledging the efforts other people make as much or more than we complain about stuff. It's not as easy as flipping an accessibility switch. Apple has done a lot to lower the bar of effort and expertise required especially for more basic apps and games.
That glorious audio experience could be utterly inaccessible to deaf people. Arcade games enjoyable for millions might be incapable of being made accessible for people with motor control issues. I wouldn't want them denying me an experience simply because they couldn't enjoy it themselves. Therefore, I don't ever want a situation where accessibility issues block people from enjoyment. That isn't the right approach either.

By Brian Giles on Tuesday, June 25, 2019 - 04:35

Hi. Some of my thoughts on this have already been said. On one hand, some games are by their nature, mostly if not totally visual so there would probably not be a way to make them accessible for us. One of my earliest childhood fantasies was someday being able to create my own super mario game. I remember being called out for talking in class once for discussing that with the kid next to me. That dream is now possible thanks to Super Mario Maker and its upcoming sequel. However, it is by nature a totally visual experience so I know I can't play it. If that could somehow be made fully accessible, meaning it would give me the same enjoyment a sighted player would get, I'd buy a Switch just for that, but I know that isn't going to happen.

On the other hand, though, I think many of us have frustration boiling over from feeling left out. It's incredibly frustrating when everyone around me is talking about something and I can't bew a part of it, and that never seems to change. Back in the early 90s there was a series of books called Magic Eye that I think had pictures that had things hidden in them that you were supposed to find. Anyone remember those? Obviously a totally visual thing, but I felt very excluded when I'd go to a family party or other get together and everyone was talking about those books. Gaming and its social implications make me feel the same way a lot. In 2016 when Pokemon Go was everywhere I wanted to participate like everyone else. Games like that are not normally my thing, but I want to make that choice for myself, not have it made for me because the game isn't accessible. I think many of the types of games that are popular on mobile could be made accessible with some extra thought. I'm thinking of things like word games or puzzle games, also not typically my genres of choice, but I have found some to be quite enjoyable. In 2012 when hanging with friends was huge, I went to a Super Bowl party and saw someone there playing the game. That led to a conversation, and I also found out that one of my profs also played it. The next time I ran into her on my way to class she said she'd stopped playing because it was too addictive and she recommended I do the same. That made me laugh, but I also felt like part of the group because I could participate along with everyone else. That's how it should be.

By mority on Tuesday, June 25, 2019 - 04:35

Hi.

I see the points here in the threat and I agree with them.

One example which made me think about iOS gaming was a vote for audiogame hub 2 where people could vote on which game they wanted in the package. Well, guess what, it was Bopit, a game we had in a multitude of iterations and versions.

As long as people continue upholding these game, or pay outrageous prices for blindfold games which are simplistic but rival the prices of indi dev games on steam and the game systems stores, the situation won't change.

Also you have to think about that your phone or tablet isn't primarly a gaming platform by definition, real gaming is done on the gaming systems and the computer, the quality of mobile games is generally lower.

I stick to my videogames and some iOS games, games like audio defence, even though the systems and mechanics used weren't nothing new, it still was a very fun game.

By Sabrina on Thursday, July 25, 2019 - 04:35

I don't like mainstream games. I know you do, but for me, the simplistic games are more than sufficient. I don't like audio adventure games at all because they have no replay value. The exception is King of dragon pass but this does not count because it is no audio game. I love dice, cards and arcade, word games, tile games and sports games. No mainstream audio adventures for me, I am all fine with "simplistic games. And oh, I forgot care games. I love care games. And crafting games. With no story.

By Daniel Angus Mā€¦ on Thursday, July 25, 2019 - 04:35

In reply to by David Standen

hello all,

a number of year ago now, I happen upon the game Dice World. I love it, though the original poster of this thread, would see it as simplistic. When I was in L'Arche, I was looking for games I could play with the sighted people their. Dice World is a very exciting gssmr and easy for sighted people to figure out.

then, years later, I was playing this game with people when I currently live. I was going through a rough time, and Dice World was again a great game for blind and sighted alike. I played Farkle and Pig with someone and found the experience of playing, exciting and fun! It took my mind of my feelings for a bit and the ability to play face-to-face was empowering! So, don't dismiss games that are like, or happen to be, dice world, they are fun and foster a sense of community that may or may not, em[pwering, depending on who you are.

thanks for reading,

Daniel

By Unregistered User (not verified) on Thursday, July 25, 2019 - 04:35

Where are the game developers that created great games for window. I would love to have tank command, star trek, lone wolf from GMA within apple games. Can not believe that no-one can create a football game base in soundslike windows did a long time ago. Most games are not even worth spending money. Again where are the game developers???? I would pay for a game in which you can fight another tank such as Tamk Command by GMA or picture this. You are a captain of a sub and other sub are hunting you down because you want to blow up the world.

By Unregistered User (not verified) on Thursday, July 25, 2019 - 04:35

Where are the developers that created great games for windows???? Love to see games such as GMA games or star trek games that came out for windows. Even a football game base in sounds be nice. picture this. A wonderful game in which you are the captain of a nuclear sub and others subs are hunting you down because you want to blow up the world with nucs. I would pay for a game like that.

By celticMusicNerd on Thursday, July 25, 2019 - 04:35

I will say that I am not a huge fan of word and card games. I would honestly rather play with real cards, but that's just me. I would prefer something that required you to stay alert, think fast, etc. Or, strategy games. I just started playing tank battle, and it takes quite a bit of strategy. Once you get the hang of it, it's easy to play. However, there's a catch. You have to ensure not waste any ammo, fuel, or run out of armor. It gets harder as you continue, which is what I like about this game. For the time being, I am not complaining about the games. I will agree that it would be nice to see more accessible games that are not just geared toward the blind community.

By Josh Kennedy on Sunday, August 25, 2019 - 04:35

I would like to see Madden nfl accessible for iOS, and at least one of the dragon ball z fighting games, and Soul Calibre fighting games be accessible.

It will be nice but I do not se it happen. Someone will need to create one just base in sound. There was a one football where you could name the team you play against. Would love to play american football. Also can not believe that no one can create games such as GMA did with sub, tanks. Picture it. You are driving a sub and you want to blow up the world because your date dump you and other subs are hunting you down to prevent the end of the world. Also you are driving a tank and other tanks are trying to destroy you. Where are the developers? For a game like that I would pay. The games I see are for children and not even my Bella the cat will waist her time.

By Matthew Whitaker on Sunday, August 25, 2019 - 04:35

I totally agree with you. Just because we are visually impaired doesn't mean we can't play more advanced games.

By James on Sunday, August 25, 2019 - 04:35

I think the term "simplistic junk" is perfectly applicable to iPhone games. Look at some of the eShop content on the Nintendo Switch for example. Even mainstream reviewers consider it garbage. Why then are we, as blind gamers just supposed to accept whatever low-quality hand-out games we're given with open arms and grateful hearts? The occasional simple game is perfectly acceptable, as there's a sizable market for them. However, most of the available audio game content on the iOS platform caters to this audience specifically, and leaves the more hard-core gamers with very little to no options. Compare us to sighted gamers using the same devices. They have games like the Final Fantasy series, other RPG's, fighting games, racing games, and just about every other genre imaginable. Granted, the quality varies wildly from game to game, but my point still stands. I think the main issue is a lack of creative tallent from either blind devs, or devs interested and willing to make their games accessible to us. What we need on iOS is something like either Crazy Party, Super Liam, Shades of Doom, or even A Hero's Call.

Yes. Like I stated in earlier comments, looks like those developers only have interest in games that are basic or if they make a good game after a while they stop and within 2 years tend to disappear. Like I stated I would pay and I know most people will pay for a game that is great such as GMA. Sad that David Green is not updating his games or making them for apple. Would love to play lone wolf in my iPhone or play against another person.

By ming on Sunday, August 25, 2019 - 04:35

well, we have some great games but, they are not here anymore.
like six-sense.
and some of the games are really good though
like audio game hub, blindfold flappy, blindfold RS games
and the recent one: The Circus Master revange!
they are all great one.
but, again.
I don't like word games, text advanture games,and all the quiz games.

I like exciting games that have good audio and sound quality....

OK. Where are the sport games such as football US, or football world, baseballor boxing game. The games you mention put me to sleep. It is more fun playing with Bella the cat.

By Joel on Wednesday, September 25, 2019 - 04:35

I donā€™t want to start a debate here, but I actually do, in fact, like text based games. However, I wonā€™t play just any text game. It needs to have a good story and it needs to be well written if Iā€™m going to play it.
I know there are many of you that will simply disregard any game that is text based. This is not the right thing to do. Who knows, you might like it.
Also, not every text based game is a poorly written choice of game. That is not to say that every text game is incredibly written and well thought out, but not every text game is bad. Takes six ages and a dark room for example. Those two games were a hit in the blind community because they had good stories and they were voiceover accessible. But they were also, ghasp, text based. I have no doubt that at least one of you simply disregarded those games just because they were text based because hey, itā€™s text based, so itā€™s trash right?
Of course, thereā€™s also the matter of text based strategy games. I like those because their strategy games. I need to be able to think to play them. They arenā€™t just read and make choices. But, ghasp, a strategy game with no sound? That means itā€™s trash right?
In conclusion, text based games are not all bad. People need to give them a chance and stop assuming that just because itā€™s text based, itā€™s trash.

There are nice games but the problem is that after a while games no longer works. The story is not updated or drop by the developer. Most games are like that.

By DMNagel on Wednesday, September 25, 2019 - 04:35

Once a game gets played through one too many times, it gets to a point where you don't get satisfaction anymore.

By DMNagel on Wednesday, September 25, 2019 - 04:35

Regardless of what game it is, developers should focus more on actual rewards. I would like to see unlockables, weapons, equipment, passwords, achievements, god modes, new game plus modes, skill points and any reward A person could possibly think of. A pat on the head and a well done simply won't do. That's what simple achievements feel like these days. I want to feel like I'm actually playing for something. That goes for both text and audio games alike.

By Holger Fiallo on Wednesday, September 25, 2019 - 04:35

Like I stated before we get games that do not do much. Again I know we would pay money for games such as GMA games that were develop for windows. Why can we not have a football (US) game base in sound? Or a boxing game? War games such as lone wolf be good. For those games I would pay.

By Vsevolod Popov on Wednesday, September 25, 2019 - 04:35

I agree with all of you. I feel like ashamed that iā€™ve spent my money on blindfold games. I want to have something like crazy party on iOs and even mac! This type of game would be absolutely great for me to play! And for iOs to have!

By ming on Wednesday, September 25, 2019 - 04:35

I hope more games like will be coming soon.
and it will not some text base and card games or word games

By Grandma Rachael on Wednesday, September 25, 2019 - 04:35

I find this thread so depressing! Do you not understand how large the Internet is? Do you not understand that there is room for everyone here? You could as easily say that, if your choice of music is hard rock, no more jazz, country, folk, pop, or classical music should be written or played! I love dice world! Iā€™ve played it for years, and I have made lifelong friends on that site! My true passion is crosswords! I do them every day, and I love them. I also like trivia crack a lot. Should all these games just go away? Iā€™m afraid to tell anyone about them, because I know I will be attacked by the audio game lovers. Canā€™t we make room for everyone? What about the Braille readers? What about the people who canā€™t hear audio? Please, there is room for all of us! Take your ideas to developers, and I hope you get what you want! But please allow the rest of us to have what we want as well!

By sockhopsinger on Wednesday, September 25, 2019 - 04:35

I couldn't have said it better myself, and while I wish there were more of a variety of audio games, I am sure not going to disparage those who like word and puzzle games, nor am I going to bash a developer by claiming I am ashamed to buy their games especially when they've done more to bring us accessible games than 95% of the big-game developers. That is rude and totally unnecessary.

By Holger Fiallo on Wednesday, September 25, 2019 - 04:35

We do not mind that word games and children games are there. However why developers can not create games that will keep someone playing such as football (US), or other sports. Even games such as GMA for windows. I mention this so many times that can not believe that type of games can not be develop. Those of us who want games like will pay good money.

By Skhye on Wednesday, September 25, 2019 - 04:35

Unfortunately, this is not true. Just a few posts back, this was said:
"Hope more games coming soon. I hope more games like will be coming soon. and it will not some text base and card games or word games."
This poster not only wants more audio games, they want no other kind. While I am not at all interested in an audio football game, I understand that many people would love this kind of game and I have no right to bash anyone for their personal taste. Comments like the one I quoted made a lot of us feel attacked for our preferences. There are several text-based games on my phone that I want to submit to Applevis. However, last time I posted a text-based game, no one commented on the actual game, just complained about how they don't like text games and want great audio games, and for free! Because of the onslaught of negative comments every time someone posts a text-based game, I have refrained from posting these games. I actually felt guilty! This is ridiculous! No one should ever feel guilty for enjoying certain games. So, while every member of Applevis has the right to express their opinion, I hope the negativity stops. Please, stop posting about what you don't want to see. Go ahead and push hard for new great audio games, but please stop expressing the wish to deprive us of text-based games. Please!
My feelings of guilt have finally been outweighed by my irritation with the selfish attitudes I keep seeing. I'm done cowering in my text-based corner. Here come more games, all of which will be text-based. They range from very simple to very complex. I don't know if anyone but me will enjom them, but I refuse to continue hiding because of poorly written posts that express the wish that no more text games, which include card and dice games, be posted to Applevis.
End of rant. Thank you for reading, and heads up! Here cne some text-based fun!
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By Holger Fiallo on Wednesday, September 25, 2019 - 04:35

In reply to by Skhye

Nice but as a person who was sighted and love watching football (US and World) and baseball, would love to play games like most people who can see do in PC or iPhone. Text games are OK but is limiting to those of us who want more and are willing to pay.

By kool_turk on Wednesday, September 25, 2019 - 04:35

I don't mind text games, I just wish they made some that are openworld.

I know of one that is heading that way, but it's constantly being worked on, but you need to be over 18 to play this one.

I'm not sure if you can play it on an iOS device since you play in your browser.

It's not online, on windows you unzip it into a folder and open the HTML document, no idea how you'd do that on iOS.

By Joseph on Wednesday, September 25, 2019 - 04:35

I may not like text, card or dice games, but I do understand there's a market for them. I'd personally rather have a good fps or racer, but that's just me. I'm not gonna say that other game types are in any way less enjoyable than fps's, racers, etc. I'm also not going to bash the dev of blindfold games even if I'm not all that big on his titles. I'm certainly glad he does what he does.

By Trenton Matthews on Wednesday, September 25, 2019 - 04:35

Check the below link starting with post ā€˜7,ā€ as I explain things from the ā€˜Virtual Screenā€ point of view, which VoiceOver sadly does not have currently: https://www.applevis.com/forum/what-do-you-wish-developers-knew-straight-you-their-ears-next-week/ (It is also toward the top currently (as of this writing) on the Main Page of this site under the ā€˜Lqatest Updatesā€ heading, just in case said link above doesnā€™t click for ya.) In addition, in the next version of IOS (which is public knowledge,) you will be able to unzip archives and ā€˜possiblyā€ play html games like that, thanks to how well the new file browser system work.

By Gar on Wednesday, September 25, 2019 - 04:35

I've been keeping up on this thread and see folks mentioning contacting developers to propose games they might like to see, and I have a few things to say about it that I really wish I didn't have to.
1. Where's the profit in it?
How small is the blind community? Really? The thing is, the longer you work on a game, the more money you will lose because you are trying to make, and keep it accessible with every succeeding update. Is that time and effort really worth it to keep such a small segment of an audience that may or may not even be interested happy?
2. Who would you contact?
Okay so, I can think of one obvious answer. EA Sports for sports games. But other than that, how do you successfully stay informed as to the major releases that are being worked on? Or how do you pitch something to the right developer? But more than that. How do you ensure that what you have to say gets put to the right person within the team you are pitching to?
3. How do you convince them?
In all likeliness, a company that develops hugely successful games isn't going to care about you, as one person, or your tiny group of fifteen other gamers. So how, exactly, do you convince them to care? Most developers probably aren't going to jump at your suggestion or request to make something playable by such a small group, nor will they likely nip at your heels to find out what to do and how to do it.
4. But blind games are terrible...
Games are mainstream for mainstream people. If we have a reputation in the sighted community, especially a negative one, and a game developer makes a new game accessible... then a sighted person hears about it, they might think, "Ugh, it's accessible? Well there goes the fun." Thus, the bottom line will probably have been shot.
I'm not one to bash individual developers, or other people for liking what they like. But I am one to tell it like it is. This simplistic bs needs to end. That particular nitch is completely overshadowing everything else, and I'm starting to get to the point where if a new game for the blind comes out, I find myself just not caring. I don't want to be this way, I don't like being this way. I know I'm this way. But it's because all the games we have are so similar to each other that I am, with only a few exceptions.

By Hilary Reed on Wednesday, March 25, 2020 - 04:35

I donā€™t mind any of these games. They provide fun and entertainment and allow for relaxation. I admit that I donā€™t play Dice World anymore, but that results from a lack of others to play with, rather than dislike for the game. I donā€™t mind playing alone on those games that are designed that way, but Dice World is a social game. I would, however, like to see more nurturing and virtual care games added to the mix. Since I was born totally blind, I was never able to play the games like Babies for DS, or Gigapets or Tomogotchis. Iā€™m nevertheless making do with Hatchi, Mobile Aquarium, and Blindfold Doggy. Iā€™ve also never been able to play the Sims, so play things like Nite Commander, Dragon Pass, and BitLife. I get bye with these, and play audio and the other games as well.

By KE7ZUM on Thursday, June 25, 2020 - 04:35

Yeah, it's ps4 only, and I don't know one. I am excoted for this though, and hope a completely accessible xbox game will come out. Gears 5 anyone, with an accessible campain mode, or even GTA? or burn out?

Yeah, I posted about this a couple days ago on here. I knew it wasn't Apple related and would thus get taken down, but I couldn't have imagined how quick it must have happened. Hopefully someone was able to read it before it was reported. This is a huge step in the right direction. Might not be accessible for the fully blind crowd, but I love the direction they're going. It also doesn't hurt that it's an extremely high profile game. I hope more developers will see the benefit in investing in accessibility. Audio markers and text to speech functionality are very exciting additions for me personally, and those are just the ones most relevant to me. There are a ton of other features and I might just pick this up day one and write the developers. I was already reasonably interested in this, having played the first one, but this has made it all the more exciting. I can't wait to play with these features myself.