Hi, I am the developer of the Adventure To Fate series. I appreciate all the support I get on this site and its forums.
Note: I made a similar post to this last year for the last game I released so it may sound similar.
The game has been in development for about 9 months now (using the game engine I built over the last 10 years) and is approaching release on February 27th. I have worked with a group of about 15-20 VoiceOver testers to make this game as accessible as possible. Once again the game should have large improvements over the previous ones (New soundtrack. more sfx. more written descriptions for monsters, items, and spells!
The game is not just accessible but built and functioning with accessibility as the main focus. It still isn't perfect but should always be getting better!
Anyways the game is now open for pre-orders on the App Store here.
https://apps.apple.com/us/app/adventure-to-fate-core-quest/id6529525011
I will try to post a little preview of the game content and story every few days as well as a little behind what is new to this game compared to the previous game Lost Island. If you have any questions feel free to ask here or join the discord here for more direct access: https://discord.com/invite/tksWbSnThu
Note this is a premium paid game with no ads or IAP or anything like that. Everything is fully unlocked from the start. I understand not everyone has money to spend on ios games so if you need some assistance getting the game let me know after release and I will work with anyone from this forum to get them a copy.
Thanks for your time and support!
Comments
Is there a lot of map stuff in this game?
I think your last game had a lot of map stuff where you had to remember where you'd gone and go through portals to get to other floors?
Is this game like that? Or is it this game and I've just forgotten it.
The maps are easier to navigate.
The maps in this game should be much easier to navigate. This is a much more simple layout. You are basically going down a dungeon. Every floor has an up and a down staircase. In some of the later end-game levels, there is a bit of exploring outward but otherwise most VoiceOver users think it's much more simple to navigate. That is not to say you cant explore and find stuff but the actual completion of the dungeon is a lot more straightforward.
There is also a system in place that tells you if you have visited the room or not. As well as checking the rooms around you (to the north east south and west) if they have been visited.
Interesting.
I'd like to try it for free please, i could then pay for it if I like it.
Sounds good
@brad yes I will send you an early copy early next week so you can check it out yourself!
Great!
I'm looking forward to it.
how's the audio and sounds like ?
does it have immersive audio and sounds? to let us enjoy the game more?
Audio and sounds
Hi, I've been testing this game for quite some time now. The music is great. New sounds are included for different spell types, collecting spirits, and the like. Attacks still sound pretty generic but I expect that will changein future updates.
Sound and new build
@ming Yes I had a musician compose the whole sound track and as for sound effects I have about 90 different sounds.
@brad I messaged or or will try to on this platform so I can send you an early build to check out.
Adventure To Fate: Core Quest Class Preview
Adventure To Fate: Core Quest Class Preview
Here is a little preview of the Classes in the new Adventure To Fate: Core Quest game.
Wizards are masters of raw magic, bending the elements to destroy and defend. Core Stats: Int, Wis
Knights are a bastion of strength, wielding mighty weapons and clad in impenetrable armor. Core Stats: Str, Agi
Rogues are a shadow in the night, striking unseen with ruthless precision. Core Stats: Agi, Str
Shadow Rangers are spectral hunters, bonded to spirits and deadly from afar. Core Stats: Agi, Str
Monks are a living weapon, striking with blinding speed and unwavering focus. Core Stats: Agi, Wis
Ancient Archers are wielders of primordial forces, turning arrows into elemental fury. Core Stats: Agi, Int
Clerics are healers and protectors, channeling faith to mend wounds and banish darkness. Core Stats: Int, Wis
Illusionists are cunning tricksters, using deception and stolen power to bewilder foes. Core Stats: Int, Wis
Paladins are a Mystical Class. Paladins are holy crusaders, wielding divine magic to smite foes and shield allies. Core Stats: All Stats
Assassins are a Mystical Class. Assassins are hired killers, trained in the art of silent, deadly execution. Core Stats: Agi, Str
Witches are a Mystic Class. Witches are masters of dark sorcery, weaving shadow, and arcane power into battle. Core Stats: Int, Wis
Coming In First Major Update:
Naturalist (A mystical druid-like class)
As you can tell there is a little overlap from the previous games but all of these classes new or old have new skills, abilities, items etc. If anyone wants to know more about a class in particular let me know.
I'll be tinkering with this a bit later on today.
I've tried it for a bit and I honestly don't think it's for me, perhaps it's just the game stile, but at the same time I can't deny it's fun, odd, huh?
It's the map/chess like movement. Having said that, tonnes of voiceover fixes have been added compared to previous games, you do get to know if you've explored a square already and like I said, I sort of like it.
I'll give it another go later on today and decide then.
Thanks for letting me try the game for free anyway, I understand you lose out on money and that's a big thing for a small developer so I really do apreciate it.
Do you have a donation page in case I decide the game isnt' for me? I really respect the voiceover work that has gone into this.
OK, I tried it and yeah.
It's not for me,so if you do have a donation link, let me know.
Thanks Brad
Hey brad thanks for giving it a try and sorry you couldn't get too into it. I appreciate you enjoyed the extra work I put into the voiceover though!
I don't have a donation link but if you change your mind when the game comes out you can always purchase it down the road.
Streaming on Twitch Tomorrow 2-15-25 Sunday 10 AM PST
I plan on streaming the new game as well as answering any questions about the game on Sunday 10AM PST. So if you have questions about the new game or just want an overview of what is new and included in the game tune in. https://www.twitch.tv/touchmint
Submitting Final Build Soon!
Hey guys just another a quick update. I finished up the Apple promo material (screens, videos, etc).
Now I am just on to final testing and hopefully submitting the final build later today or tomorrow to Apple!
For those who didn't listen to the stream I posted it up on youtube here is a link for it.
https://www.youtube.com/watch?v=FUDteY06ZfA&t=711s
I will likely do another stream next Sunday covering a different class a bit later in the game so people can get some end game feel.
I will also continue posting about whats new in this game as launch nears so if you have questions please let me know!
From a quick glance at the…
From a quick glance at the video I understand that this is a sorte of rpg, is it a card driven or action driven rpg game? ... I have nothing against card games but what I'd really want is some real immersive in-game interactibility and for whatever reason it's increasingly harder to see such audio / blind accessible games nowadays.
It's a fighting RPG.
Basically you go around fighting monsters with spells and upgrades and all that. It's weapons and magic, not cards and traps.
@Adventure To Fait.
I understand if you say no but would I be able to get another test flight link to the ap?
I've realised after deleting it that I don't have to play it all at once and that I actually do enjoy the game in small doces.
I think that's one of my issues, I feel the need to play something now now now, instead of sitting and waiting on things.
I'll have to work on that.
Either way, i'll be buying the game to support the voiceover development.
If a comparison to…
If a comparison to shadowrine, a hero's call or similar is appropriate then I'll be buying this for sure.
@theblindguy hmm, no, i'd not make that comparison.
It's a game where you go around the map having turn by turn battles.
You do upgrade your character and learn skills so that might be something you like.
@Adventure to fait, have you thought about making the game a game where you can try one or two flaws and then pay for the wrest?
I think people would enjoy that a lot more so that they know what they're getting into.