Nono Blocks Formula

Category

Description of App

Nono Blocks Formula is a logic puzzle game based on Nonograms — a type of grid puzzle where you fill in cells using hint numbers to reveal the correct pattern. Each row has hint numbers beside it, and each column has hint numbers above. These numbers indicate stretches of consecutive dark cells separated by crossed cells. Tap to mark cells as dark, cross them out, or tap again to change their markings. The goal is to fill every cell in the grid correctly, leaving no empty spaces.

With over a hundred levels, Nono Blocks Formula offers puzzles that become more challenging as you progress, helping to develop your logic and problem-solving skills. Play using simple tap-based controls on iPhone and iPad, or enjoy the experience with a mouse on Mac.

Key Features:

- Over 100 levels, ranging from beginner to advanced difficulty.

- Intuitive and simple controls.

- Available on iPhone, iPad, and Mac.

- Leaderboards to track progress and compete with others.

- The game is fully accessible with VoiceOver support.

Whether you're new to Nonograms or a fan of logic puzzles, Nono Blocks Formula delivers an engaging challenge for players of all skill levels. Download today and start solving!

Version

1.12.1

Free or Paid

Free With In-App Purchase

Apple Watch Support

No

Device(s) App Was Tested On

iPhone

iOS Version

18.2

Accessibility Comments

Very accessible and easy to use.

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible without the use of VoiceOver

Options

Comments

By Chris Chaffin on Friday, January 3, 2025 - 10:55

I see no instructions on how to play this game. If anyone can help out I would appreciate it.

By Missy Hoppe on Friday, January 3, 2025 - 10:55

I always try to pick up any accessible games I hear about, so downloaded this one yesterday. I had no idea what to do. I believe it said something about in-app purchases, but I have no idea how to find those, and probably wouldn't want to pay anyway until I understood the game better. Maybe at some point, we'll get a demo or something.